Page 388 of 418 FirstFirst ... 288 338 378 386 387 388 389 390 398 ... LastLast
Results 3,871 to 3,880 of 4178
  1. #3871
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnotherPerson View Post
    I think it's because WHM is the supposed antithesis to BLM and if BLM can zip around the map, it makes sense WHM could zip around too during the magi war.
    I'd agree... if it was present anywhere else in the design and if it got it before SGE. Like really I saw that and I'm going "so... because the Nouliths look like wings when SGE zips, because WHM has wings with Temperance you give them a dash???" I wish I was joking. And honestly, that's a perfect design for WHM. "Opposite BLM" in a sense. Where Ice/Fire can be Lily/Blood Lily, Dia procs Glare etc. etc. I'd love that actually.

    Quote Originally Posted by AnotherPerson View Post
    They really couldn't give healers a couple 20s to 30s cooldown dps skill in exchange for how big of a buff every other role gets in a party setting in relation to the healer role and had to lock the new skills with a 120s cooldown? oof.
    Annnnnnnnd that's why my new sig exists.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #3872
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    They really couldn't give healers a couple 20s to 30s cooldown dps skill in exchange for how big of a buff every other role gets in a party setting in relation to the healer role and had to lock the new skills with a 120s cooldown? oof.
    White Mage getting 3 instances of this new attack where Scholar only gets 1 is depressing. Who hates Scholar so much that they feel the need to shove them into an ugly robe and humiliate them? If we reduce the cooldown of PoM to 60 seconds from 120, then the three uses could actually be a nice change for White Mage. Do I think that's going to happen? I give it a 6% chance, generously. One can hope (beg), right? But if that was the case, I'd be pretty content with White Mage for the time being at least until this identity rework that's absolutely totally coming in 8.0 (maybe). Throw in a Diacloud system that's gone unmentioned and I'll eat my own shoes.

    That said, we don't really know how long of a cooldown the new Astrologian and Sage attacks are. I highly doubt they're short enough to make a difference given how powerful they look. They are almost certainly giving long cooldown nuke vibes. I'd say 90 seconds if we weren't stapled to the 2 minute meta, but it's not impossible that they're 60 second cooldowns? If Sage's Phlegma was dropped to a 20 second cooldown, and this new attack took the place of being at 40 seconds along with a shorter DOT and a reworked Addersting, I'll calmly stfu till 8.0. Make the single target and AOE DOTs a duration of 12 and 24 seconds respectively pretty please?
    (6)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. 05-17-2024 10:39 AM
    Reason
    Wrong thread

  4. #3873
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by GrimGale View Post
    Six years ago: "They've removed our DPS skills? Maybe this means we'll have to heal more!"

    Four years ago: "They are not adding filler dps skills? Maybe this means we'll actually have to heal more this time!"

    Today: "Surely this means we'll actually have to USE more healing in the new encounters right?"
    You'd think they'd get tired of being wrong all the time. So I can only assume that their predictable irrationality is a side effect of copium overdose.

    Healers get still more unnecessary healing, non-healers get still more mitigation and self-healing buffs (making healers even less relevant than they already are), and meanwhile, YoshiderP made sure his main job gets to carry its Ley Lines around the arena, because BLM didn't already have enough movement tools.

    On the plus side, it doesn't look like they fouled up DNC, and Pictomancer seems kinda interesting. It speaks to how bad the state of healing is that I'm actually happy that neither new job is a healer this time, since it means the new jobs might actually be fun to play.
    (2)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  5. #3874
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think the worst part of the changes is that they claimed that they made changes according to feedback.

    WHM mostly asked for Aero III back and alternative uses for lilies so you don't spam overheal
    > Gives WHM 3 AoE spells after PoM

    SCH mostly asked for more DoTs and pet management back
    > Here's a 120s CD DoT and you can now become Seraph

    AST mostly asked for more opportunities to use cards and also for diverse effects
    > You can have your diverse effects, but it's on a 60s CD and there's no RNG

    SGE mostly asked for a fulfilment of the DPS healer identity
    > You can have an AoE DoT and one other button

    At least SGE came out the other side better. The other 3 healers though, RIP in pieces.
    (8)

  6. #3875
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    SGE mostly asked for a fulfilment of the DPS healer identity
    Its funny because GNB does really have "DPS tank" identity with its kit. Hell, it has more unique animations used within rotation than most of DPS jobs.
    (1)

  7. #3876
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by ty_taurus View Post
    White Mage getting 3 instances of this new attack where Scholar only gets 1 is depressing. Who hates Scholar so much that they feel the need to shove them into an ugly robe and humiliate them? If we reduce the cooldown of PoM to 60 seconds from 120, then the three uses could actually be a nice change for White Mage. Do I think that's going to happen? I give it a 6% chance, generously. One can hope (beg), right? But if that was the case, I'd be pretty content with White Mage for the time being at least until this identity rework that's absolutely totally coming in 8.0 (maybe). Throw in a Diacloud system that's gone unmentioned and I'll eat my own shoes.

    That said, we don't really know how long of a cooldown the new Astrologian and Sage attacks are. I highly doubt they're short enough to make a difference given how powerful they look. They are almost certainly giving long cooldown nuke vibes. I'd say 90 seconds if we weren't stapled to the 2 minute meta, but it's not impossible that they're 60 second cooldowns? If Sage's Phlegma was dropped to a 20 second cooldown, and this new attack took the place of being at 40 seconds along with a shorter DOT and a reworked Addersting, I'll calmly stfu till 8.0. Make the single target and AOE DOTs a duration of 12 and 24 seconds respectively pretty please?
    The fact that chain is still single target and will probably remain a crit% increase makes the SCH change even more laughable. Ah yes, just the attack I needed for the crit buff, a dot that can't crit. What's this a mob pack? Better target one of them just so I can use my aoe attack. Just baffling.
    (9)

  8. #3877
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rozeee View Post
    The fact that chain is still single target and will probably remain a crit% increase makes the SCH change even more laughable. Ah yes, just the attack I needed for the crit buff, a dot that can't crit. What's this a mob pack? Better target one of them just so I can use my aoe attack. Just baffling.
    Dots actually crit, it's just that they can't direct hit. But you are right that for there some issues with synergy with the moves.
    (5)

  9. #3878
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Once again bringing this back up to make sure that since this is the de facto healer thread, still a good place to talk about stuff.
    (0)

  10. #3879
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    We don't get an animation upgrade to our basic attacks this time. Our DoT has the same potency since ShB and our Damage Spell does not (presumeably) get an upgraded potency. Is that why we get some form of 2min attack? The 5 potency upgrade we would have gotten with Glare 6, Broil 7, Astral Solar Malefic and Dosis IV gets to be "contained" into our new shiny 2minute Cds?
    (3)

  11. #3880
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    We don't get an animation upgrade to our basic attacks this time. Our DoT has the same potency since ShB and our Damage Spell does not (presumeably) get an upgraded potency. Is that why we get some form of 2min attack? The 5 potency upgrade we would have gotten with Glare 6, Broil 7, Astral Solar Malefic and Dosis IV gets to be "contained" into our new shiny 2minute Cds?
    With every expansion, HP values of enemies has to scale with the increase in potency per minute that each DPS and tank job is having added to their total outgoing damage. Because every expansion isn't just us getting stronger due to the stats gained over those 10 levels, it's also that we're pumping out a higher amount of damage relative to that new level. If HP values on enemies don't scale with this in mind, then content in this game would get shorter with every expansion as the damage output would get higher and higher. Thus, healers must have their damage increase as well, otherwise even just solo content gets slower and slower for healers every expansion.

    This is why healers would get their obligatory DPS upgrade each expansion, but there's a major flaw with that as well which I've talked about before. The higher the damage of your basic attack spell gets, the higher the pressure there is on you to maintain as high a DPS output as possible. Because your Glare, Malefic, etc. can be spammed theoretically every GCD, every cast that doesn't go toward your attack is that much larger of a loss to your damage. Ironically, the desire to avoid adding pressure on healers to DPS by removing nearly all other attacks and refusing to add new ones actually adds a lot more pressure to have a high DPS uptime. The complexity of your rotation might be nonexistent, but the pressure to be a glare turret increases.
    (11)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

Page 388 of 418 FirstFirst ... 288 338 378 386 387 388 389 390 398 ... LastLast