A more cynical interpretation of this is that this is done to reduce the damage variance of healers. Guess what job has the most damage variance between the average and the high-end. It's not BLM, or SAM, or any DPS jobs. It's every healer. Packing a shiny damage button into the 2-min window just makes sure you have a baseline expectation of damage you can tune for. Expect the new DPS button to be a silly 800 potency attack.


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