Page 389 of 418 FirstFirst ... 289 339 379 387 388 389 390 391 399 ... LastLast
Results 3,881 to 3,890 of 4178
  1. #3881
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by GrimGale View Post
    We don't get an animation upgrade to our basic attacks this time. Our DoT has the same potency since ShB and our Damage Spell does not (presumeably) get an upgraded potency. Is that why we get some form of 2min attack? The 5 potency upgrade we would have gotten with Glare 6, Broil 7, Astral Solar Malefic and Dosis IV gets to be "contained" into our new shiny 2minute Cds?
    A more cynical interpretation of this is that this is done to reduce the damage variance of healers. Guess what job has the most damage variance between the average and the high-end. It's not BLM, or SAM, or any DPS jobs. It's every healer. Packing a shiny damage button into the 2-min window just makes sure you have a baseline expectation of damage you can tune for. Expect the new DPS button to be a silly 800 potency attack.
    (2)

  2. #3882
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,234
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I just don't get what's so hard for them to understand that people don't like having to press 1 2 1 1 1 1 ad nauseam on any healers they pick when there's nothing to do.

    As a side note, having just finished leveling all trust NPCs to lv90 couple of days ago, I begin to think they really believe how a player should heal is how they craft their healer trust AIs. (godplsno)
    (5)

  3. #3883
    Player
    MufetMissulena's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    5
    Character
    Muffet Missulena
    World
    Siren
    Main Class
    Dragoon Lv 90
    Considering how hostle Yoshi-P’s response was snd the utter lack of respect the FFXIV team have for Playstation players, (forcing them to redo content to unlock trophies if achieved on a different system), then it seems that it’s just time to unsub and jump ship. Devs obviously don’t care at this point.
    (3)

  4. #3884
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    White Mage getting 3 instances of this new attack where Scholar only gets 1 is depressing. Who hates Scholar so much that they feel the need to shove them into an ugly robe and humiliate them?
    If you've been paying attention they've been taking all the old SCH stuff that they've removed over the years, repackaging it, and putting it on Sage
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #3885
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,621
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    With the revelation of SE's plans for Healers come 7.0, I've taken to rewriting and reformatting some old ideas of mine, which I'll be posting in the Healer section... tomorrow probably. The reason for making said designs is partly for fun, but mainly to show that it's very possible to create an engaging Healer kit, that remains true to the Lore and Identity of the class, all while keeping the Job accessible to the less skilled/more laid back/casual/whatever term you want to use, player. That means things like 'having RNG on the Tarot inspired healer', which SE seems to want to move away from for some reason, and 'Having the healer who has a fairy, get fairy wings for their super-mode' instead of those tacky angel wings and that hideous white robe SE showed for SCH.

    It's kind of surprising to me that I'm able to see a way to make a lore compliant, low skill floor high skill ceiling, design for the healers, but SE either can't, or refuses to due to it 'not matching their vision for the role'. But at this point, I can't even tell what their vision for the role even IS, outside of 'it is functional enough that it can fill the healer slot in a party, so that the DPS and Tank players can do the content'
    (4)

  6. #3886
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    But at this point, I can't even tell what their vision for the role even IS, outside of 'it is functional enough that it can fill the healer slot in a party, so that the DPS and Tank players can do the content'
    My thoughts when I see them add even more healing actions to the inflated healing library each healer has, then turns around and goes "It's difficult because if we add more damage, it'll become harder for healers to clear content."
    (7)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #3887
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    What I'm hoping for also in DT is that these new DPS actions (and healing abilities too) aren't locked to later levels. Every expansion, it seems that the later levels are primarily put into focus. This causes a problem where the Job is only fun to play at a certain level range. And this isn't just true for healers, but for all Jobs. WHM for example, I do hope we get some sort of weaker version of the new DPS / Healing actions at the lower levels. Reuse assets and bring in old, existing abilities like Water III, Water IV, and Banish (from Bozja) and put them in place of the new DPS action at lower levels of the game. Bring back old actions like Divine Seal and just upgrade it to Temperance at level 80.
    (2)

  8. #3888
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,080
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    My thoughts when I see them add even more healing actions to the inflated healing library each healer has, then turns around and goes "It's difficult because if we add more damage, it'll become harder for healers to clear content."
    Me looking at my hotbars being filled with so much healing I don't even know where to put them

    (6)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #3889
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    Me looking at my hotbars being filled with so much healing I don't even know where to put them

    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #3890
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,732
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    What I'm hoping for also in DT is that these new DPS actions (and healing abilities too) aren't locked to later levels. Every expansion, it seems that the later levels are primarily put into focus. This causes a problem where the Job is only fun to play at a certain level range. And this isn't just true for healers, but for all Jobs. WHM for example, I do hope we get some sort of weaker version of the new DPS / Healing actions at the lower levels. Reuse assets and bring in old, existing abilities like Water III, Water IV, and Banish (from Bozja) and put them in place of the new DPS action at lower levels of the game. Bring back old actions like Divine Seal and just upgrade it to Temperance at level 80.
    What if we did this for White Mage:

    Aero III is obtained at level 54. Similar to Thundercloud, each tick of Aero II has a chance of proc'ing single cast of Aero III: a small, instant cast nuke. Presence of Mind grants 3 stacks of a buff that can be consumed by any attacking spell. After a stack is consumed, grants 1 use of Aero III. Aero III is upgraded to [Insert Name Here] at level 92. Thoughts?
    (3)
    Last edited by ty_taurus; 05-19-2024 at 10:31 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

Page 389 of 418 FirstFirst ... 289 339 379 387 388 389 390 391 399 ... LastLast