Quote Originally Posted by Sani2341 View Post
We already rarely have to 'sacrifice' a GCD for healing in the vast majority of content.

The issue is that, atm, when we do not need to heal, there's basicly only 1 button filler spamm happening if we want to do something productive until the next bit of healing is needed.
Now, people are split on how to stop so so much time beign spend on that one button. With one part of the conversation asking for more need to use GCD heals, and the other side going 'if we had more downtime plates to spin, we'd have fun in all content, even with low out going dmg.'
Aye, you raise a lot of accurate point.

Sigh... in the end, we are still back to the square one of "Encounter Design vs Class Design".

Now I realise that, the current healer kit is not part of the game's problem.
But rather, it's one of the symptoms of current FFXIV's bigger problems, "Encounter vs Class Design",
with other symptoms being boring gear progression, class homogenization, class simplification, overly reliance of reward to keep content relevant, raid parsing with 3rd party tool, boring dungeon, and etc etc.

Can't really solve healer issue, if CBU3 haven't found an idea what to do with current "Encounter vs Class Design" problem.