Quote Originally Posted by Supersnow845 View Post
Except I’m not even looking a healers, I’m looking at the fact that as a tank healing shouldn’t be incidental and free based on a button you are already going to press, tank healing should either cost or in the worst case scenario be free in very certain circumstances

It’s got nothing to do with healers that it’s unbalanced to receive heals for pressing buttons that you were already going to press anyway because they are good sources of mitigation, sure you could “balance” this by making the heals so weak as to be functionally nothing in the grand scheme of things but it still doesn’t really change the issue
The issue of what? healing being a additional effect. I guess we got to remove Kerachole's regen effect because we can only have a button function as one thing. This argument makes no sense other then "I don't like tank healing so it should be deleted". Having sustain tied to mitigation tools isn't a issue.

You're implying that any sort of decent self healing cannot be balanced properly on tanks other then if it was super weak, Which is plainly false. I'm not defending the upper end of tank sustain here, but I feel as if you're just looking at tanks and don't want them to have any sort of healing because it takes away from healers gameplay. (Which I disagree I think healer gameplay is a massive design issue and has hardly anything to do with tanks having sustain like GNB).

It's really not a one way or the other issue Tanks can have good sustain, while healers can have healing kits that are functionally useful and cannot be replaced, I think what would be important like I've said before is that it's both the Healer and the Tanks responsibility to Support the party, I love that tanks are a hybrid between Healer/Dps and have a lot they can do to save party members, but understanding that it needs to be leveled out in a way that healers don't feel useless.

I just feel like removing sustain, target shielding/healing, would be the wrong move, it will end up making tank feel pretty boring to play... I mean well even more boring to play.

At the end of the day all I'm saying is removing sustain isn't just a solution towards "fixing" tank, Mitigations also having some self healing effect Isn't a bad thing, unless we want to argue all abilities should have one function and one function only. I also hope sustain gets toned down, War mostly but PLD a bit too, I don't see sustain as a massive reason why healer's are so bad just tanks like Warrior amplify it and become a easy thing to point at for a lot of people, theirs been so many takes that "removing healing from tanks" is actually going to make healers balanced. (Spoiler its not).