Quote Originally Posted by Supersnow845 View Post
Passive healing (IE “additional effect”) is exactly what’s wrong with tank healing

Clemency is the best designed tank heal because if you want healing on a tank you should be forced to give up damage for it because healing isn’t the tanks purview
Healing isn't a tanks purview? Then healers shouldn't have mitigation and DPS because it's not their purview. (This is weak logic, as role(s) esp support like tanks should be able to dive more into utility) Honestly It feels like people who just want to entirely remove tank sustain don't even know the issue in the first place, It's not just some tanks having funny self healing it's the full design of healers as a whole, combined with tank design not accounting for how badly healers are designed.

Theirs nothing wrong with sustain, it's the excessiveness of that said sustain, Holy Sheltron on it's own wouldn't be overbearing Its the fact it's ontop of PLD's magic healing kit.
Gunbreaker has a fairly Balanced sustain kit.

Warrior is a example where yes the sustain has gone too far, Besides it making zero sense that warrior is a party group healer tank, the fact is it's sustain in AOE is absurd, it has too much sustain tools for far little down sides.

Even if we removed every tank expect for Dark Knight would healing be that much better? Of course not The issue is way deeper then some self sustain on tanks, which can all be fairly balanced with healer design instead of "lets take more from tanks so healers feel slightly better". When the issue is the design of healers, tanks and fight design, Simply removing Sustain from tanks doesn't fix that at all.

I do think yeah tanks can be toned down in current design (warrior mostly), but It's not going to suddenly be a fix for healer design, tank sustain wouldn't be a issue if fight design actually accounted for some form of sustain