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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rithy255 View Post
    I guess we got to remove Kerachole's regen effect because we can only have a button function as one thing.
    Don't forget the regen from Sacred Soil. It's an additional effect we didn't expect nor asked for.

    As for PLD's sustain, just remove all passive healing from their offensive spells, Holy Sheltron and Intervention, give Convalescence effect to Holy Sheltron, then finally, add a trait to Clemency to heal more the lower the target's HP is. I didn't add Divine Veil as the potency isn't that much plus it is not spammable.

    That way, PLDs who solo will have to force themselves to drop dpsing to sustain themselves while giving actual healers an easier time topping them off with the Convalescence effect.
    (0)
    Last edited by rawker; 05-13-2024 at 03:08 PM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    Don't forget the regen from Sacred Soil. It's an additional effect we didn't expect nor asked for.

    As for PLD's sustain, just remove all passive healing from their offensive spells, Holy Sheltron and Intervention, give Convalescence effect to Holy Sheltron, then finally, add a trait to Clemency to heal more the lower the target's HP is. I didn't add Divine Veil as the potency isn't that much plus it is not spammable.

    That way, PLDs who solo will have to force themselves to drop dpsing to sustain themselves while giving actual healers an easier time topping them off with the Convalescence effect.
    Or Just hear me out... Don't remove sustain from holy sheltron.

    I'm all for removing healing on magic attacks, but holy sheltrons healing effect is fine as it is. Having additional effects such as sustain tied to a mitigation gives it multi purpose and doesn't need to take up lots of space.

    Small amount of self sustain isn't a excuse of why healer feels horrible to play, I also like healing tied to Holy sheltron/intervention.
    (1)
    Last edited by Rithy255; 05-14-2024 at 02:50 AM.

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    Or Just hear me out... Don't remove sustain from holy sheltron.

    I'm all for removing healing on magic attacks, but holy sheltrons healing effect is fine as it is. Having additional effects such as sustain tied to a mitigation gives it multi purpose and doesn't need to take up lots of space.

    Small amount of self sustain isn't a excuse of why healer feels horrible to play, I also like healing tied to Holy sheltron/intervention.
    To be honest selfish tank sustain isn't as big of an issue as tank party sustain.
    (1)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    To be honest selfish tank sustain isn't as big of an issue as tank party sustain.
    I'm personally fine with Veil, Shake it off Did not need a regen, Either way AOE party sustain is something that should be very limited, at least if i think DNC/RPR can have some aoe sustain then its fine for tanks to have some just not to the levels of shake it off (like seriously its a better medica 2 with shields that's ogcd).

    Single target abilities like Intervention, Aurora Ect. I'm also Ok with aslong as it's farily balanced, Nascent flash takes the cake... why does it have 3200 potency of healing (1600 split) and why isn't this seen as a issue...?
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm personally fine with Veil, Shake it off Did not need a regen, Either way AOE party sustain is something that should be very limited, at least if i think DNC/RPR can have some aoe sustain then its fine for tanks to have some just not to the levels of shake it off (like seriously its a better medica 2 with shields that's ogcd).

    Single target abilities like Intervention, Aurora Ect. I'm also Ok with aslong as it's farily balanced, Nascent flash takes the cake... why does it have 3200 potency of healing (1600 split) and why isn't this seen as a issue...?
    Veil doesn’t need the heal either considering in 90% of circumstances the shield’s are already better than the magic mitigations and PLD gets passage
    (0)
    Last edited by Supersnow845; 05-14-2024 at 09:14 AM.

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Veil doesn’t need the heal either considering in 90% of circumstances the shield’s are already better than the magic mitigations and PLD gets passage
    Actually the Heal is nice for situations where a raid wide goes out and another one is going out in 30s. Without the heal, The heal is nice and fits Paladin as a job in general. I found myself being able to use the Heal while the barriers would still get their useage if I timed things correctly which I actually like.

    I'd wager a different Opinion, Magic mitigations are generally better then the raw shielding effects as its becoming more common that theirs multi hit situations, this is where mitigation becomes more effective, Theirs not a lot of examples of physical damage in important fights so the fact that it's magic shouldn't matter for arguments sake (although i think it should simply be changed to mitigating both for more consistency).

    Passage is unreliable, anything that requires clock spots, partner pairs certain stacking groups ect. It becomes useless, it's main use is for stacks, it's very hard to consider passage a proper raid wide when in more then half the raid wide situations it becomes something you can't really use anyway. I'm actually Not a massive fan of Passage but I get why people like it, it's fine I just wish for Divine veil to not be nerfed because of it's existence (which it already is cuz warriors Shake it off is way better, but then again i think that skill is too good as it is).
    (2)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    Actually the Heal is nice for situations where a raid wide goes out and another one is going out in 30s. Without the heal, The heal is nice and fits Paladin as a job in general. I found myself being able to use the Heal while the barriers would still get their useage if I timed things correctly which I actually like.

    I'd wager a different Opinion, Magic mitigations are generally better then the raw shielding effects as its becoming more common that theirs multi hit situations, this is where mitigation becomes more effective, Theirs not a lot of examples of physical damage in important fights so the fact that it's magic shouldn't matter for arguments sake (although i think it should simply be changed to mitigating both for more consistency).

    Passage is unreliable, anything that requires clock spots, partner pairs certain stacking groups ect. It becomes useless, it's main use is for stacks, it's very hard to consider passage a proper raid wide when in more then half the raid wide situations it becomes something you can't really use anyway. I'm actually Not a massive fan of Passage but I get why people like it, it's fine I just wish for Divine veil to not be nerfed because of it's existence (which it already is cuz warriors Shake it off is way better, but then again i think that skill is too good as it is).
    Again this circles back to our earlier arguments where I simple do no understand why you are going onto a tank and going “yes I sure do like be able to heal”

    Like I can forgive a limited amount of internal sustain as an equivalent to actual mitigation but why are getting your tank fantasy from using an AOE heal, like veil is just straight up succor as an oGCD
    (1)