


To be honest selfish tank sustain isn't as big of an issue as tank party sustain.Or Just hear me out... Don't remove sustain from holy sheltron.
I'm all for removing healing on magic attacks, but holy sheltrons healing effect is fine as it is. Having additional effects such as sustain tied to a mitigation gives it multi purpose and doesn't need to take up lots of space.
Small amount of self sustain isn't a excuse of why healer feels horrible to play, I also like healing tied to Holy sheltron/intervention.


I'm personally fine with Veil, Shake it off Did not need a regen, Either way AOE party sustain is something that should be very limited, at least if i think DNC/RPR can have some aoe sustain then its fine for tanks to have some just not to the levels of shake it off (like seriously its a better medica 2 with shields that's ogcd).
Single target abilities like Intervention, Aurora Ect. I'm also Ok with aslong as it's farily balanced, Nascent flash takes the cake... why does it have 3200 potency of healing (1600 split) and why isn't this seen as a issue...?




Veil doesn’t need the heal either considering in 90% of circumstances the shield’s are already better than the magic mitigations and PLD gets passageI'm personally fine with Veil, Shake it off Did not need a regen, Either way AOE party sustain is something that should be very limited, at least if i think DNC/RPR can have some aoe sustain then its fine for tanks to have some just not to the levels of shake it off (like seriously its a better medica 2 with shields that's ogcd).
Single target abilities like Intervention, Aurora Ect. I'm also Ok with aslong as it's farily balanced, Nascent flash takes the cake... why does it have 3200 potency of healing (1600 split) and why isn't this seen as a issue...?
Last edited by Supersnow845; 05-14-2024 at 09:14 AM.


Actually the Heal is nice for situations where a raid wide goes out and another one is going out in 30s. Without the heal, The heal is nice and fits Paladin as a job in general. I found myself being able to use the Heal while the barriers would still get their useage if I timed things correctly which I actually like.
I'd wager a different Opinion, Magic mitigations are generally better then the raw shielding effects as its becoming more common that theirs multi hit situations, this is where mitigation becomes more effective, Theirs not a lot of examples of physical damage in important fights so the fact that it's magic shouldn't matter for arguments sake (although i think it should simply be changed to mitigating both for more consistency).
Passage is unreliable, anything that requires clock spots, partner pairs certain stacking groups ect. It becomes useless, it's main use is for stacks, it's very hard to consider passage a proper raid wide when in more then half the raid wide situations it becomes something you can't really use anyway. I'm actually Not a massive fan of Passage but I get why people like it, it's fine I just wish for Divine veil to not be nerfed because of it's existence (which it already is cuz warriors Shake it off is way better, but then again i think that skill is too good as it is).




Again this circles back to our earlier arguments where I simple do no understand why you are going onto a tank and going “yes I sure do like be able to heal”Actually the Heal is nice for situations where a raid wide goes out and another one is going out in 30s. Without the heal, The heal is nice and fits Paladin as a job in general. I found myself being able to use the Heal while the barriers would still get their useage if I timed things correctly which I actually like.
I'd wager a different Opinion, Magic mitigations are generally better then the raw shielding effects as its becoming more common that theirs multi hit situations, this is where mitigation becomes more effective, Theirs not a lot of examples of physical damage in important fights so the fact that it's magic shouldn't matter for arguments sake (although i think it should simply be changed to mitigating both for more consistency).
Passage is unreliable, anything that requires clock spots, partner pairs certain stacking groups ect. It becomes useless, it's main use is for stacks, it's very hard to consider passage a proper raid wide when in more then half the raid wide situations it becomes something you can't really use anyway. I'm actually Not a massive fan of Passage but I get why people like it, it's fine I just wish for Divine veil to not be nerfed because of it's existence (which it already is cuz warriors Shake it off is way better, but then again i think that skill is too good as it is).
Like I can forgive a limited amount of internal sustain as an equivalent to actual mitigation but why are getting your tank fantasy from using an AOE heal, like veil is just straight up succor as an oGCD


Hmm almost like I like the holy knight aesthetic fits having a healing utility such as veil, I guess it can be a similar argument can be made for DNC or any DPS who has any AOE heal, you're acting like Tanks are the only non-healer job with a AOE heal.Again this circles back to our earlier arguments where I simple do no understand why you are going onto a tank and going “yes I sure do like be able to heal”
Like I can forgive a limited amount of internal sustain as an equivalent to actual mitigation but why are getting your tank fantasy from using an AOE heal, like veil is just straight up succor as an oGCD
It's not a "tank fantasy" and more of a Paladin fantasy, Paladins have been linked to healing and party protection for a long time.
Tanking fantasy is a joke anyway theirs barely anything other then pressing your funny stance button, we know that's not going to change, so I actually Like the idea that tanks are somewhere in-between DPS/Healers in terms of utility but still having a "decent" rotational gameplay.
Last edited by Rithy255; 05-14-2024 at 10:14 PM.
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