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  1. #131
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'm more confused why the people who complain about "ridiculous button bloat" (on jobs that aren't all that bloated) always, always want to remove buttons that might not be the most bombastic abilities but keep their rotations consistently interesting, rather than the superfluous but flashy oGCD you just press on cooldown once a minute or two.
    (2)

  2. #132
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    Anyone who cannot comfortably fit DRG's abilities on their keybinds clearly has no clue how to properly keybind their abilities.
    I said "comfortably"
    Obviously there are enough spaces for everything, but the 4.5-step combos together with the oGCD count make it extremely annoying to fit DRG into the way I have my binds set up. And no, I'm not expecting SE to design jobs around my unconventional keybinds; that comment was only a small part of my post.

    Quote Originally Posted by ThorneDynasty View Post
    I'm more confused why the people who complain about "ridiculous button bloat" (on jobs that aren't all that bloated) always, always want to remove buttons that might not be the most bombastic abilities but keep their rotations consistently interesting, rather than the superfluous but flashy oGCD you just press on cooldown once a minute or two.
    Well I did suggest condensing DRG's jumps, most of which are fire-and-forget oGCDs
    (0)

  3. #133
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,630
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Big-Isaac View Post
    I said "comfortably"
    Obviously there are enough spaces for everything, but the 4.5-step combos together with the oGCD count make it extremely annoying to fit DRG into the way I have my binds set up. And no, I'm not expecting SE to design jobs around my unconventional keybinds; that comment was only a small part of my post.
    Thank you for elaborating.

    This illustrates a common theme in threads like this across social media. "Button bloat" or "too busy" complaints are almost always an issue with the player, not the job. As the person above correctly said, jobs shouldn't be redesigned to cater to those players while ruining the job for everyone else. The game has a wide variety of jobs, it's okay that they don't all appeal to everyone or suit everyone's playstyle/keybinds/whatever.
    (4)

  4. #134
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CidHeiral View Post
    As the person above correctly said, jobs shouldn't be redesigned to cater to those players while ruining the job for everyone else. The game has a wide variety of jobs, it's okay that they don't all appeal to everyone or suit everyone's playstyle/keybinds/whatever.
    aka Endwalker Summoner
    (4)

  5. #135
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    The point is that a job can have bloated, inefficient design regardless of its raw button count, and DRG is a good example. I don't see how tightening up a job's design and making it more efficient is the same as "ruining" it.
    If you disagree, then please point out how the changes I proposed in that original post would make current DRG worse.
    (2)

  6. #136
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,630
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Big-Isaac View Post
    The point is that a job can have bloated, inefficient design regardless of its raw button count, and DRG is a good example. I don't see how tightening up a job's design and making it more efficient is the same as "ruining" it.
    If you disagree, then please point out how the changes I proposed in that original post would make current DRG worse.
    Your suggestions are just "remove a bunch of abilities and add a proc because I like procs." Your mirage dive suggestion was already implemented a few patches ago and then removed because it was awful. The fact that you don't understand why these are bad ideas for people who love DRG now is exactly my point.

    I despise Dancer, I think it's the worst job in the game. I'd rather have my skin peeled off by a rusty cheese grater than play that job. But you know what you don't see me doing? Rolling up to Dancer mains saying "I think they should remove all the procs and make it a static looping rotation like DRG, because that's what I find fun." Regardless of my personal feelings on the job's design there are tons of people who love it just the way it is, so I just write it off as not for me and carry on living my life.
    (10)

  7. #137
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CidHeiral View Post
    Your suggestions are just "remove a bunch of abilities and add a proc because I like procs." Your mirage dive suggestion was already implemented a few patches ago and then removed because it was awful. The fact that you don't understand why these are bad ideas for people who love DRG now is exactly my point.

    I despise Dancer, I think it's the worst job in the game. I'd rather have my skin peeled off by a rusty cheese grater than play that job. But you know what you don't see me doing? Rolling up to Dancer mains saying "I think they should remove all the procs and make it a static looping rotation like DRG, because that's what I find fun." Regardless of my personal feelings on the job's design there are tons of people who love it just the way it is, so I just write it off as not for me and carry on living my life.
    It's sad because that's exactly what happened to SMN. I remembered when the noise regarding summoning is instant and will modify your base spells was so rampant, everyone was cheering like well.. sorry for using this analogy is when Pontius Pilate was asking the people should they free Barabbas or Jesus.
    (4)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  8. #138
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    Your suggestions are just "remove a bunch of abilities and add a proc because I like procs." Your mirage dive suggestion was already implemented a few patches ago and then removed because it was awful. The fact that you don't understand why these are bad ideas for people who love DRG now is exactly my point.
    > "please explain how my suggestions are bad"
    > "your suggestions are awful"

    Gee, thanks, very helpful.
    Again, I don't see how mapping the EXACT SAME abilities on fewer buttons would suddenly make the job worse. The only semblance of a suggestions I got earlier was "because people mash too hard"

    I despise Dancer, I think it's the worst job in the game. I'd rather have my skin peeled off by a rusty cheese grater than play that job.
    Easy on the hyperbole, there.

    But you know what you don't see me doing? Rolling up to Dancer mains saying "I think they should remove all the procs and make it a static looping rotation like DRG, because that's what I find fun." Regardless of my personal feelings on the job's design there are tons of people who love it just the way it is, so I just write it off as not for me and carry on living my life.
    I'm not bloody asking for DRG to become as RNG-reliant as DNC, or even reliant on RNG at all, so stop putting words in my mouth. You're taking a very specific part of my post completely out of context.
    To reiterate: Life Surge is a skill that makes no bloody sense in DRG's current design, because the job has no specific interaction with crit. My point was that they should either introduce crit interactions (a proc on crit being a possible example) or change the skill into something more worthy of taking up a keybind.

    I genuinely do not understand how people can be so married to abilities that only slightly increase a meaningless number but do nothing for your job's actual gameplay. Same with the boring 10% damage buffs several jobs have.
    (2)
    Last edited by Big-Isaac; 05-07-2024 at 03:02 AM.

  9. #139
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,630
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    (4)

  10. #140
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    Your suggestions are just "remove a bunch of abilities and add a proc because I like procs." Your mirage dive suggestion was already implemented a few patches ago and then removed because it was awful. The fact that you don't understand why these are bad ideas for people who love DRG now is exactly my point.

    I despise Dancer, I think it's the worst job in the game. I'd rather have my skin peeled off by a rusty cheese grater than play that job. But you know what you don't see me doing? Rolling up to Dancer mains saying "I think they should remove all the procs and make it a static looping rotation like DRG, because that's what I find fun." Regardless of my personal feelings on the job's design there are tons of people who love it just the way it is, so I just write it off as not for me and carry on living my life.
    Haha, you're literally on a thread about people making personal wishlists for DPS xD just make a wishlist and move on rofl or don't! While I do personally admire the passion of players to actually get worked up and get into debates about hypothetical imaginary wishes of random players. Wishlists are spos to just be for fun! No? Or am I super out of touch here. I apologise if I am xD

    Take a breath :P people are bound to have ideas you don't like. I'd imagine a ton of people wont like ideas you have either! Thats okay! Take solace in the fact that we're all just random nobodies in the grand scheme of ff14s development. I don't think anyone throwing up a wishlist here is part of the SE dev team :P just some harmless fun.

    I personally find the wackier suggestions very fun like haha that totally wouldnt work. But sometimes while the idea itself is flawed the inspiration behind it can be telling. Sometimes people feel there is an issue or room for improvement but not necessarily have the solution for it and so they just spitball random ideas
    (0)

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