Quote Originally Posted by Big-Isaac View Post
The point is that a job can have bloated, inefficient design regardless of its raw button count, and DRG is a good example. I don't see how tightening up a job's design and making it more efficient is the same as "ruining" it.
If you disagree, then please point out how the changes I proposed in that original post would make current DRG worse.
Your suggestions are just "remove a bunch of abilities and add a proc because I like procs." Your mirage dive suggestion was already implemented a few patches ago and then removed because it was awful. The fact that you don't understand why these are bad ideas for people who love DRG now is exactly my point.

I despise Dancer, I think it's the worst job in the game. I'd rather have my skin peeled off by a rusty cheese grater than play that job. But you know what you don't see me doing? Rolling up to Dancer mains saying "I think they should remove all the procs and make it a static looping rotation like DRG, because that's what I find fun." Regardless of my personal feelings on the job's design there are tons of people who love it just the way it is, so I just write it off as not for me and carry on living my life.