



What are we rphys supposed to do sadge




The phys ranged have options if square ever leant into them properly, either as different flavours of DPS or true support if square would ever allow that to be a proper category
MCH being the “off shield healer” really isn’t the sort of direction I think phys ranged should go in




Personally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
This can only be done when the boss' hitbox no longer cover the entire arena.. As we speak, melees are punching the air so the so-called mobility advantages of ranged physical is no more than a mythPersonally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.




I've always asked for more of this since forever. Fights before ShB actually took advantage of this. Not quite enough, but some of them did, like O11S during pantokrator baits, or still O11S again for Blaster bait with PLD cover (did I say how O11S is one of the best savage designs they have ever come with in terms of different tactics people could bring in?).Personally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.



Get the mobs and adds that the melee cannot physically get to or reach.
(If mobs being on the other side of a pit or flying off the ground were actually things and mattered, for example. Perhaps along the lines of the second boss's minions in Dzemael Darkhold.)




I do agree in spirit. However this would require an extensive rework of the whole battle system. I do hope someday this will happen (copium).The phys ranged have options if square ever leant into them properly, either as different flavours of DPS or true support if square would ever allow that to be a proper category
MCH being the “off shield healer” really isn’t the sort of direction I think phys ranged should go in
What do those gimmicks mean in terms of role identity?
You always claim that you hate that removed true pets from the game (I feel you, I was a MCH main with a pet lite to manage). If you remove us our current non support options, then what's left? Not that our current support actually matters anyway to begin with, i'll grant you that, but that just goes to show in which sorry state this role has been since ShB got introduced.
I like this idea actually, although it could cause problems once the meeles are done with their side and are twiddling their thumbs waiting for the ranged people to do their part. Having a grappling hook on cooldown (like Blota) could be interesting perhaps.
I feel like there is a lot of potential to be had around ranged jobs having a lot of line AoEs (very long ones) that are able to hit the main pack and whatever stands far behind, or similar things. But that's beyond the OP here anyway.
Don't get me wrong. I only responded to a hypothetical situation where Troubadour/Tactician/Shield Samba are to be removed should raidwide mitigation has become healer-exclusive. That's why I also mentioned that BRD should be excluded since of all the 3 Ranged DPS, BRD has been the party buffer. It's not that I would like those removed.What do those gimmicks mean in terms of role identity?
You always claim that you hate that removed true pets from the game (I feel you, I was a MCH main with a pet lite to manage). If you remove us our current non support options, then what's left? Not that our current support actually matters anyway to begin with, i'll grant you that, but that just goes to show in which sorry state this role has been since ShB got introduced.
Last edited by rawker; 04-29-2024 at 09:55 PM.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
Unfortunately p.ranged is kind of stuck in the same design purgatory that healer exists in. They removed some of the older complexities that your job offered (Mage's and Army's restoring MP and TP) but didn't put anything in its place. So now the only defining characteristic for p.ranged is free mobility. It would be fine if encounters actually take advantage of this (think T7 Renaud kiting), but in EW savage you're just a 1% bonus doing the same thing a caster does but on the left side instead. Knowing the job changes recently though, you'll probably get another apex arrow finisher or empyreal arrow vfx update and they'll call it a day.
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