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Thread: Boring design

  1. #111
    Player
    rawker's Avatar
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    Rawker Stone
    World
    Excalibur
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    Paladin Lv 90
    Quote Originally Posted by Valence View Post
    What do those gimmicks mean in terms of role identity?

    You always claim that you hate that removed true pets from the game (I feel you, I was a MCH main with a pet lite to manage). If you remove us our current non support options, then what's left? Not that our current support actually matters anyway to begin with, i'll grant you that, but that just goes to show in which sorry state this role has been since ShB got introduced.
    Don't get me wrong. I only responded to a hypothetical situation where Troubadour/Tactician/Shield Samba are to be removed should raidwide mitigation has become healer-exclusive. That's why I also mentioned that BRD should be excluded since of all the 3 Ranged DPS, BRD has been the party buffer. It's not that I would like those removed.
    (0)
    Last edited by rawker; 04-29-2024 at 09:55 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #112
    Player
    Rozeee's Avatar
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    Dec 2022
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    Character
    Lala Astera
    World
    Sophia
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    Warrior Lv 56
    Quote Originally Posted by Valence View Post
    -snip-
    Unfortunately p.ranged is kind of stuck in the same design purgatory that healer exists in. They removed some of the older complexities that your job offered (Mage's and Army's restoring MP and TP) but didn't put anything in its place. So now the only defining characteristic for p.ranged is free mobility. It would be fine if encounters actually take advantage of this (think T7 Renaud kiting), but in EW savage you're just a 1% bonus doing the same thing a caster does but on the left side instead. Knowing the job changes recently though, you'll probably get another apex arrow finisher or empyreal arrow vfx update and they'll call it a day.
    (5)

  3. #113
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    They can focus more on their intended gimmicks: DNC with their partners, MCH with their Automatons, BRDs, I think, should be the exception.
    Personally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #114
    Player
    rawker's Avatar
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    Rawker Stone
    World
    Excalibur
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    Paladin Lv 90
    Quote Originally Posted by ty_taurus View Post
    Personally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.
    This can only be done when the boss' hitbox no longer cover the entire arena.. As we speak, melees are punching the air so the so-called mobility advantages of ranged physical is no more than a myth
    (5)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #115
    Player
    Aravell's Avatar
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    J'thaldi Rhid
    World
    Mateus
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    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Personally, I wish physical ranged DPS focused more on their main strength which is mobility. Back in Ramuh EX, having a bard was very important because they could very easily move from the edge of the arena into the center without disrupting their DPS. Why this was so important was because being all the way at the edge of the arena allowed them to bait every instance of charm while the rest of the team didn't have to worry about their positioning in that regard. Why aren't fights designed to have mechanics where having one person bait something while on the move? Like what if there was an object that you could pick up or pass to a party member simply by moving over it/them, and regularly, the boss will target that with chasing AOEs. If it gets hit, it explodes dealing massive damage to the party, but the physical ranged DPS can pick it up and run it around, avoiding the AOEs without dropping DPS. That would be something catered especially to their strength in the fight itself.
    I think the last fight that made use of the mobility of a physical ranged was O11S with the missile baits during Pantokrator 2.

    But then again, most people didn't understand the mechanic and just made the PLD disengage and invuln the missiles.
    (1)

  6. #116
    Player
    Absurdity's Avatar
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    Feb 2018
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    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    I think the last fight that made use of the mobility of a physical ranged was O11S with the missile baits during Pantokrator 2.

    But then again, most people didn't understand the mechanic and just made the PLD disengage and invuln the missiles.
    E1S for proximity AoE baiting is the last I can remember. Doesn't exactly help that every time we get these mechanics half the phys ranged throw a fit because they can't be bothered to actually make use of their job mobility.

    Then you stand there as a tank, having to bait AoEs away from the boss, with 2 phys ranged in the party, and you just question why you bring those low budget casters in the first place.
    (4)
    Last edited by Absurdity; 04-30-2024 at 06:28 PM.

  7. #117
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    E1S for proximity AoE baiting is the last I can remember. Doesn't exactly help that every time we get these mechanics half the phys ranged throw a fit because they can't be bothered to actually make use of their job mobility.

    Then you stand there as a tank, having to bait AoEs away from the boss, with 2 phys ranged in the party, and you just question why you bring those low budget casters in the first place.
    Do you mean Gaia’s relativities because you always baited with the tanks

    I can’t think of anything in 12 where the phys ranged could bait anything
    (0)

  8. #118
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Quote Originally Posted by Absurdity View Post
    E1S for proximity AoE baiting is the last I can remember. Doesn't exactly help that every time we get these mechanics half the phys ranged throw a fit because they can't be bothered to actually make use of their job mobility.

    Then you stand there as a tank, having to bait AoEs away from the boss, with 2 phys ranged in the party, and you just question why you bring those low budget casters in the first place.
    If you're talking about the Dimensional Shift baits, all 4 ranged have to do that, so it's not exactly something that makes use of the physical ranged in particular.

    I'm more talking about stuff like the aforementioned missile bait during Pantokrator 2 or the Mustard Bomb tether also in O11S that the physical ranged can take without losing damage and just get covered by the PLD for the Atomic Ray after. Stuff that makes use of their free mobility to make mechanics less annoying for others.
    (0)

  9. #119
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
    World
    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    If you're talking about the Dimensional Shift baits, all 4 ranged have to do that, so it's not exactly something that makes use of the physical ranged in particular.

    I'm more talking about stuff like the aforementioned missile bait during Pantokrator 2 or the Mustard Bomb tether also in O11S that the physical ranged can take without losing damage and just get covered by the PLD for the Atomic Ray after. Stuff that makes use of their free mobility to make mechanics less annoying for others.
    How often can we realistically expect mechanics that heavily favour specifically physical ranged role. It seems highly improbable to me those will get added to any significant number of encounters.
    (0)

  10. #120
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by aiqa View Post
    How often can we realistically expect mechanics that heavily favour specifically physical ranged role. It seems highly improbable to me those will get added to any significant number of encounters.
    I mean why not, the way square balances the DPS encourages you to always bring at least 1, why not have mechanics that uniquely challenge each of the 3 DPS subtypes rather than just lumping them in as collective “DPS” which shoves casters and phys ranged to the side because when there is no unique mechanics for roles you lose incentive to bring anything besides melee outside of the 5% bonus which the melees are so much stronger than everyone else now the 5% is more relevant to the healers mitigation plan than your damage anyway
    (5)

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