Results -9 to 0 of 133

Thread: Boring design

Threaded View

  1. #13
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Rein_eon_Osborne View Post
    Idk how one can say that they 'will' nerf tank recovery when Bloodwhetting has been sitting there cozily since 6.0 and receive no adjustment to its working despite being one of the worst button that they have conceived in recent expansions in term of how harmful it is to the trinity health. Y'know, that one 4 Benedictions with 25s cooldown (17s downtime)? Instead they added even more to the same job in 6.3 'cause apparently it just has to be the best at everything lol.

    Make it make sense.
    Let's not pretend that shake it off and divine veil, even with the initial heal, were particularly useful against any bleedwide in abyssos. Let's also not pretend that dark knight wasn't insanely overtuned defensively and offensively in asphodelos and abyssos. This seems a bit like a lack of communication or forethought between the raid and job design teams. That said, the reluctance on the dev's part to be perceived to nerf things does not help at all, especially with the all comps are viable/accessibility angle they seem to have adopted. I am also skeptical that utility heavy bursty tanks can be appropriately balanced with how much swing raid buff stacking carries.

    Benewhetting only really applies during dungeons, which does not seem to be the focus of balancing. Nonetheless I would rather nascent put back to shb and benewhetting changed to just temphp and mit or shield and mit. edit: To say the quiet part aloud, no matter which tank you have, they shouldn't be struggling in any way shape or form in expert dungeons.
    (0)
    Last edited by fulminating; 04-29-2024 at 09:42 AM.

Tags for this Thread