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Thread: Boring design

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  1. #11
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Supersnow845 View Post
    That’s the point though, the raidwide mitigations were meant to have upsides and downsides

    The magical mitigations are explicitly designed to be better at bleedwides and multihit raidwides (like terminal relativity), while the shields are Omni mitigation that doesn’t suffer from diminishing returns but once they crack they are gone

    The only real problem with the communication was block not blocking bleeds so PLD just got shredded, DRK Having higher defence at the expense of sustain and having the arguably weaker type of mitigation is totally fine, it’s having upsides and downsides for different tanks

    Benewhetting only applies in dungeons but bloodwhetting still heals for 1000 healer potency per activation of bloodwhetting plus all its other heals, it’s not like it’s remotely balanced (the magic healing combo combined with holy Shelton is arguably no better)
    I have looked at some logs and changed my mind. DPS should have no access to feint/addle/uniquename, mitigation should be done entirely by the tank because the red guys can't be trusted.
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    Last edited by fulminating; 04-29-2024 at 05:08 PM.

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