Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 132

Thread: Boring design

  1. #91
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aravell View Post
    The thing about that is that Yoshida himself admitted that they don't know what to do with SCH. I don't think we're very likely to see improvement of the current kit.

    It would help if they didn't heavily limit their options on expanding the kit by touting balance problems all the time.
    I wouldn’t know what do with SCH either lol. Every attempt they do, it gets better for no reason.
    (0)

  2. #92
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Osmond View Post
    Isn’t the point of the discussion not to agree with everything? To oppose and find the middle ground?
    And what exactly do you bring to the discussion here?

    Giving Healers new or upgraded healing abilities alone will not improve the role as a whole. There are a plethora of other issues that go against the role besides Healer DPS / Healer Downtime. Dawntrail needs something new. Something exciting or some meaningful changes to keep most healer players satisfied since Endwalker did not bring any meaningful changes to the role (and no I don't count Sage).

    Edit: Might I add that the FFXIV team has no dedicated Healer dev, which doesn't help the situation at all.
    (11)
    Last edited by currentlemon; 04-28-2024 at 09:27 PM.

  3. #93
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by currentlemon View Post
    And what exactly do you bring to the discussion here?

    Giving Healers new or upgraded healing abilities alone will not improve the role as a whole. There are a plethora of other issues that go against the role besides Healer DPS / Healer Downtime. Dawntrail needs something new. Something exciting or some meaningful changes to keep most healer players satisfied since Endwalker did not bring any meaningful changes to the role (and no I don't count Sage).

    Edit: Might I add that the FFXIV team has no dedicated Healer dev, which doesn't help the situation at all.
    Read back and try again. I supposed to reply by your standards?
    (0)

  4. #94
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Osmond View Post
    Isn’t the point of the discussion not to agree with everything? To oppose and find the middle ground?
    What middle ground? There hasn't been any middle ground for healing in the last 2 expansions. Healers just kept on getting more superfluous healing actions, but Tanks get more sustain to invalidate it. Healers get nothing in return. I remember saying at one point that they should increase the frequency of damage + randomness in fights to make healers heal and actively engage more in their toolkits. Less pass/fail checks and more places for recovery. If they were concerned about accessibility for the party as a whole, then they can give tanks a bit more sustain and give healers more things to do during downtime if healing wasn't necessary since there's already healers having near 100% DPS uptime while healing (aka there's already too much healing and they need to redistribute responsibility of the increasing lack of healing somewhere else). SE then ignored the part about healers getting something else to do during downtime and buffed tank sustain without increasing the randomness of mechanics or frequency of damage to any meaningful degree. Instead, bosses show their mechanic even more slowly now (Alliance raid bosses doing one mechanic at a time before doubling up mechanics in Endwalker). Then proceeded to say they didn't want healers to stress about DPS and tell healers to go play Ultimates.

    ???????

    Damage goes down relative to the abundance of healing in the party. Healing agency goes down (more focus towards mitigation applied by the DPS and tanks) but healers only get more healing tools with very little place to use them. Now we have parties that can directly exclude the need for a healer in dungeons and do so because healers offer too little in return. Damage is so scripted to the point that they took away the variance that makes healers prioritize the act of healing rather than the act of dpsing.

    What middle ground. WHAT MIDDLE GROUND

    I really hope Dawntrail has something healers can actually look forward to, because this gameplay isn't it.
    (6)

  5. #95
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Stop giving me more healing abilities until you give me enough reasons to use the ones I have. I'm drowning in healing. I don't need more!
    (7)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #96
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AnotherPerson View Post
    What middle ground? There hasn't been any middle ground for healing in the last 2 expansions. Healers just kept on getting more superfluous healing actions, but Tanks get more sustain to invalidate it. Healers get nothing in return. I remember saying at one point that they should increase the frequency of damage + randomness in fights to make healers heal and actively engage more in their toolkits. Less pass/fail checks and more places for recovery. If they were concerned about accessibility for the party as a whole, then they can give tanks a bit more sustain and give healers more things to do during downtime if healing wasn't necessary since there's already healers having near 100% DPS uptime while healing (aka there's already too much healing and they need to redistribute responsibility of the increasing lack of healing somewhere else). SE then ignored the part about healers getting something else to do during downtime and buffed tank sustain without increasing the randomness of mechanics or frequency of damage to any meaningful degree. Instead, bosses show their mechanic even more slowly now (Alliance raid bosses doing one mechanic at a time before doubling up mechanics in Endwalker). Then proceeded to say they didn't want healers to stress about DPS and tell healers to go play Ultimates.

    ???????

    Damage goes down relative to the abundance of healing in the party. Healing agency goes down (more focus towards mitigation applied by the DPS and tanks) but healers only get more healing tools with very little place to use them. Now we have parties that can directly exclude the need for a healer in dungeons and do so because healers offer too little in return. Damage is so scripted to the point that they took away the variance that makes healers prioritize the act of healing rather than the act of dpsing.

    What middle ground. WHAT MIDDLE GROUND

    I really hope Dawntrail has something healers can actually look forward to, because this gameplay isn't it.
    …….they’ll just nerf the dps and tanks healing recovery, also their party mitigation. Their experiment with the current expansion wasn’t the best, yet it was a learning experience.
    (0)

  7. #97
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Osmond View Post
    they’ll just nerf the dps and tanks healing recovery, also their party mitigation
    I feel like this is one of those claims where we should be betting fine bottles of wine and whiskey on its truth. Or maybe a couple rounds of drinks at the local tavern.
    (8)

  8. #98
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Osmond, the reason you are annoying everyone is that you are flooding the forum with these sweeping claims with zero reasoning and without engaging at all with the counterarguments that have been well laid out again and again. Like: "They'll nerf dps and tanks recovery" - BASED ON FUCKING WHAT? That claim alone requires at least citing a dev interview. But you are just going to keep stating this nonsense as fact without anything to back it up except your nonexistent authority, because you totes played SCH a lot so you know these things.
    (6)
    Last edited by ThorneDynasty; 04-29-2024 at 06:42 AM.

  9. #99
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Idk how one can say that they 'will' nerf tank recovery when Bloodwhetting has been sitting there cozily since 6.0 and receive no adjustment to its working despite being one of the worst button that they have conceived in recent expansions in term of how harmful it is to the trinity health. Y'know, that one 4 Benedictions with 25s cooldown (17s downtime)? Instead they added even more to the same job in 6.3 'cause apparently it just has to be the best at everything lol.

    Make it make sense.
    (7)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #100
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Rein_eon_Osborne View Post
    Idk how one can say that they 'will' nerf tank recovery when Bloodwhetting has been sitting there cozily since 6.0 and receive no adjustment to its working despite being one of the worst button that they have conceived in recent expansions in term of how harmful it is to the trinity health. Y'know, that one 4 Benedictions with 25s cooldown (17s downtime)? Instead they added even more to the same job in 6.3 'cause apparently it just has to be the best at everything lol.

    Make it make sense.
    Let's not pretend that shake it off and divine veil, even with the initial heal, were particularly useful against any bleedwide in abyssos. Let's also not pretend that dark knight wasn't insanely overtuned defensively and offensively in asphodelos and abyssos. This seems a bit like a lack of communication or forethought between the raid and job design teams. That said, the reluctance on the dev's part to be perceived to nerf things does not help at all, especially with the all comps are viable/accessibility angle they seem to have adopted. I am also skeptical that utility heavy bursty tanks can be appropriately balanced with how much swing raid buff stacking carries.

    Benewhetting only really applies during dungeons, which does not seem to be the focus of balancing. Nonetheless I would rather nascent put back to shb and benewhetting changed to just temphp and mit or shield and mit. edit: To say the quiet part aloud, no matter which tank you have, they shouldn't be struggling in any way shape or form in expert dungeons.
    (0)
    Last edited by fulminating; 04-29-2024 at 09:42 AM.

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast

Tags for this Thread