Sounds like you want fights to be more dynamic. What instance did I run the other day, I believe it was vanaspati. At the end where you have the disruption move that blows up the platform and you have to dodge the opposite shape that appears on your screen and the circle attack. I was healing and we had a sprout that refused to spread out and their lack of awareness ended up causing me to die. So, is that what you're talking about, more fights like that where player agency actually matters? (Unless you have a warrior tank since they are incredibly broken right now).


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