Ahh ty_taurus, thanks for soloing an 80 instance to prove it can be done. I have no idea why anyone would play the game like that other than for a challenge since it is not the optimal way to play. As I said in another post of mine, regardless if it can be done solo, there is no denying that cooperating with the 3 others in your party leads to you completing the dungeon faster, which the ultimate goal is completion of the dungeon for tomes. But like AmiableApkallu stated, it doesn't matter what the definition of the words are when people are left feeling the way that they do.
As for your idea, let's say it gets implemented. After years of doing content with those mechanics, what's to stop the community from coming right back around and starting this whole process again? It is a never ending cycle of trying to implement different things to keep the audience engaged, which is why we see fights using mechanics we are all familiar with, but in different sequences. Sure, more can be done, and sometimes something new gets added, but after a while even that something new will become stale and people will go right back to saying that the game needs something new. Hopefully with Dawntrail and with what Yoshi P stated, there may be some changes that get implemented that make the game feel less like what it does now, but we have to wait and see if those changes do in fact come, and how long the community will be satiated before we are right back here again.
Right now we have what we have in game and even the OP of this thread seems to have given up on it since it has sort of been derailed (Kind of OP's fault since they were so incredibly vague despite others attempting to get them to be more specific) into "Stop Accomdating solo players" to people expressing their "feelings" on why they feels like the game is soloable and wanting more, let's say, dynamic content. I do see this as an unending issue that can never be fully rectified however.

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