I think the way I'd put it is: If some piece of content is going to allow multiple players to participate at the same time, then that should come through clearly in its design. It's like the difference between Castrum Lacus Litore or Dalriada, and Endwalker's alliance raids. The former contain spots where people split up, talk to each other, and coordinate; the latter can be done by 24 headless chickens each marching to their own beat.
If that same piece of content is going to have a single-player version, then either the replacements for the players need to be Good Enough™ to do it as-is, or there needs to be a second, solo-oriented design. (Note: This isn't completely out of the realm of possibility, because the one 8-player trial doable with Duty Support starts the player out with a buff that isn't present when queueing with 7 other players.)



Reply With Quote





