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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Multiplayer should be a core focus of the game -- But it shouldn't be the only focus. It's an MMO, sure -- But how people consume the MMO, and how the interact with an MMO will differ greatly.
    I think the way I'd put it is: If some piece of content is going to allow multiple players to participate at the same time, then that should come through clearly in its design. It's like the difference between Castrum Lacus Litore or Dalriada, and Endwalker's alliance raids. The former contain spots where people split up, talk to each other, and coordinate; the latter can be done by 24 headless chickens each marching to their own beat.

    If that same piece of content is going to have a single-player version, then either the replacements for the players need to be Good Enough™ to do it as-is, or there needs to be a second, solo-oriented design. (Note: This isn't completely out of the realm of possibility, because the one 8-player trial doable with Duty Support starts the player out with a buff that isn't present when queueing with 7 other players.)
    (0)

  2. #2
    Player
    Donze's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Ventus Vero
    World
    Diabolos
    Main Class
    Archer Lv 100
    As a player that does most things solo, where possible, I couldn't care less about the complaining here, nor do I believe the people here even agree on the difference, if any, between 'an RPG that takes place in an MMO' vs a "MMO that happens to be a RPG'. OP doesn't even specify what SE's 'accommodating Solo Players' is... you bitching about duty support? trust system? island? solo house ownership? additional retainer services? etc etc. There is a very long list of features that are squarely not something other players can engage with, and thus 'solo content'.

    Alternatively, you can stop pretending vague designators like "stop accommodating solo players" has a clear meaning and use them words to specifically identify what constitutes 'accommodating solo players' that you find objectionable, at which point genuine dialogue might begin. YoshiP has states that they are moving towards more multiplayer in Dawntrail, and as a person that mostly solo's what I can, that sounds just fine with me.

    For my part, I play FF14 how I want, when I want, and there is nothing anyone else can do about that, so deal with it. I'm the Warrior of Light, you're the side character in my game =D
    (5)
    Last edited by Donze; 03-27-2024 at 08:11 AM.

  3. #3
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I think making the story solo or able to be soloed is a pretty good idea, since it is mandatory to access features and later parts of the game it is a good way of future proofing. Too many MMOs end up with not enough population in the early game to support new players and even allow them to get to the parts of the game the community are engaged in. This will end up with new players either needing to sink money in for level and story skips or just permanently bar new players from joining leaving the population to slowly dwindle over time as players leave.
    (7)

  4. #4
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,727
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Personally I don't understand the point of playing an MMO if you only want to play solo, but to each their own. I see no issue with having content for solo players as long as the Massively Multiplayer content is the primary focus of the game.
    (7)

  5. #5
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    Personally I don't understand the point of playing an MMO if you only want to play solo, but to each their own. I see no issue with having content for solo players as long as the Massively Multiplayer content is the primary focus of the game.
    I assume its some sort of findom, paying a monthly fee for no reason, probably the same type of people that spend 500 dollars a month on streaming services.
    (0)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ZiraZ View Post
    I assume its some sort of findom, paying a monthly fee for no reason, probably the same type of people that spend 500 dollars a month on streaming services.
    What is a findom?
    (3)

  7. #7
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Boblawblah View Post
    What is a findom?


    Boblawblah Noooooooooo!
    (2)

  8. #8
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    Yeah uhhhh no they don't.
    I'm fine with them doing so, especially if they're doing so without diminishing the experience of those of us who enjoy playing with others. More people is better, and the things the dev team have done to accommodate more shy and introverted members of the potential player base to join are also good because they allow those players to get their feet wet before throwing the metaphorical sharks that are Jerks In The Player Base can scare them off.
    (4)
    Kindness, Curiosity, Steadfastness.

    "It's okay if it takes a long time to realize some things, even important ones."

  9. #9
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    580
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    I don't see how crafters and gatherers could be pushed into multiplayer.
    (3)

  10. #10
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TBerry View Post
    I don't see how crafters and gatherers could be pushed into multiplayer.
    Ooooh there are so many possibilities for that! Unfortunately, it'll never happen because the MMORPG community (as a whole, not just FF) has changed too much for us to go back. Too much focus on optimisation, high achievements, the end-game, and everything else that makes the modern MMORPG.

    Star Wars Galaxies (Legends) offers a fine example of multiplayer in the crafting field. The secret is to limit the number of selling npcs and allow players to set up their own shops. From there, crafting and resource gathering become extremely rich aspects of the game, on which the whole community depends: without them, there would be no low-level equipment, no resources to build your own craft, no supplies for your house, etc. etc.

    The introduction of NPC sellers is what completely destroyed the economic side of MMORPGs, which was one of the most pronounced multiplayer aspects at the very beginning of the genre.
    (4)
    Last edited by Merrigan; 04-01-2024 at 11:48 PM.

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