Quote Originally Posted by Mawlzy View Post
Given that SE will continue to accommodate solo players, is there a path forward that generates the kind of content you would like to see?
For bread-and-butter Duty Finder-able content, I would aim to make it feel like you're playing with other players without necessarily requiring any more communication than running in a direction and jumping up and down.

One way we get there is with a return of mechanics where somebody needs to act, but it doesn't matter exactly who. For example, picking up fire sand and hitting the detonator in Copperbell Mines. Or swatting away the bombs in A5N. Moments where I wonder how the party will self-organize.

Another way we get there is with a return to mechanics where you notice the effects of another player's choice. Where is someone going to drop that AoE, or take that flare? Where is that other alliance going to aim the death laser? Moments where someone else's choice might make my life… interesting.