What about simply making harder mechanics with less punishing consequences? I don't just mean non lethal damage, but what if some mechanics don't deal damage if you fail them, but inflict status effects instead--things that aren't a death sentence but impede your damage. Damage which I might add also doesn't matter outside of Extreme and beyond anyway. Like maybe you suffer paralysis, toad, or maybe you make it more interactive, like being trapped in a cage that you have to break out of before you can rejoin the fight.



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