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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,040
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    You don't understand why WAR absolutely has to keep something we've had since 2.0 with Bloodbath? How about because we don't want to lose any more tank identity?
    You are attributing WAR's identity to a cross-class skill, that would be like saying PLD's identity is out of combat Raise and being able to cast Stoneskin.

    WAR's identity is self-healing, which they still have a lot of without an ability that makes them immortal for 4 GCDs in big pulls.
    (8)
    Last edited by Aravell; 04-09-2024 at 08:58 AM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,632
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    You are attributing WAR's identity to a cross-class skill, that would be like saying PLD's identity is out of combat Raise and being able to cast Stoneskin.

    WAR's identity is self-healing, which they still have a lot of without an ability that makes them immortal for 4 GCDs in big pulls.
    I mean, I agree with you there but Bloodbath *was* a WAR skill from 2.0 to 3.58... so that isn't exactly the equivalent of what you described with Paladin.

    A proper comparison would be PLD's Awareness and Convalescence from 2.0 to 4.58, of which the former got axed 5.0+ and the latter... became a trait Upgrade of WAR's Thrill of Battle.

    sips choco milk in WAR getting various tank specific stuff to their kit (PLD Conva -> Thrill trait, PLD Iron Will -> Inner Release, DRK Reprisal -> omni action of which WAR gained, PLD Veil -> made better for ages with Shake it Off)
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,040
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean, I agree with you there but Bloodbath *was* a WAR skill from 2.0 to 3.58... so that isn't exactly the equivalent of what you described with Paladin.

    A proper comparison would be PLD's Awareness and Convalescence from 2.0 to 4.58, of which the former got axed 5.0+ and the latter... became a trait Upgrade of WAR's Thrill of Battle.

    sips choco milk in WAR getting various tank specific stuff to their kit (PLD Conva -> Thrill trait, PLD Iron Will -> Inner Release, DRK Reprisal -> omni action of which WAR gained, PLD Veil -> made better for ages with Shake it Off)
    WAR really does just rip their entire identity out of PLD. Convalescense becoming a Thrill trait while PLD lost theirs. WAR getting 2 knockback immunities in their kit, an advantage that PLD used to have. WAR takes Divine Veil and got a heal on it, then when Divine Veil got a heal attached to it too, Shake it Off got a regen tacked on for literally no reason. Also healing allies used to be PLD's thing back in HW when they took WAR into the direction of the big damage tank, then they decided that WAR should also be able to heal allies and do it for no resource/damage cost and just gave them Nascent Flash.

    It's stupid how many advantages WAR took from PLD. I actually wouldn't be surprised if WAR gets Passage of Arms (but better) in DT, or an actual functional Cover.
    (13)

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    WAR really does just rip their entire identity out of PLD. Convalescense becoming a Thrill trait while PLD lost theirs. WAR getting 2 knockback immunities in their kit, an advantage that PLD used to have. WAR takes Divine Veil and got a heal on it, then when Divine Veil got a heal attached to it too, Shake it Off got a regen tacked on for literally no reason. Also healing allies used to be PLD's thing back in HW when they took WAR into the direction of the big damage tank, then they decided that WAR should also be able to heal allies and do it for no resource/damage cost and just gave them Nascent Flash.

    It's stupid how many advantages WAR took from PLD. I actually wouldn't be surprised if WAR gets Passage of Arms (but better) in DT, or an actual functional Cover.
    Thank you. This has always been my gripe since HW. WAR just takes everything away from PLD.
    (0)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rawker View Post
    Thank you. This has always been my gripe since HW. WAR just takes everything away from PLD.
    Warrior cannibalises everything the other tanks do without any of the downsides, because they're the loudest tank players.
    It became the leech tank when Drk was supposed to do that. It took our damage when it was all we had.
    It got every short tank cooldown gigabuffed except Dark knight's because that used to be it's thing, it got Aurora as a bonus effect on Equillibrium, it got a longer duration on Holmgang when that was it's only downside.
    War got Paladin's rampart streamlined, it got Dark knight's Reprisal and low blow streamlined.. It even got a Shake it off buff to make sure it also got the strongest partywide mitigation in every given situation.

    Warrior players want War to be the best at everything. And now that they are, they're genuinely convinced the game is super balanced. I loathe the job. We might as wel not have any tanks besides War rn, because none of them do anything better.
    And when confronted with the problems they caused, they will deflect and say that the other tanks need a rework.. Which they then get, and the cycle repeats.
    Other tank does something better>Wars get mad>It gets streamlined>gib rework!
    (7)
    Last edited by GoatOfWar; 04-09-2024 at 09:26 PM.

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    Shake it Off got a regen tacked on for literally no reason.
    AoE Bleeds. SIO got the Regen to help the healers with Bleeds (not like they needed it with enough gear though)
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,822
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    AoE Bleeds. SIO got the Regen to help the healers with Bleeds (not like they needed it with enough gear though)
    That was always the advantage of the magical mitigations, they affected bleedwides and multi hit raid wides

    As with everything with WAR what’s the point of having distinct advantages and disadvantages if you just end up buffing WAR till it has no disadvantages

    Then next tier we got harrowing hell which HOL/DM don’t even affect while SIO basically became 2 mitigations in one
    (5)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,822
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think the point should be that WAR’s are fine to have their mitigation and their version of tanks mild self heals to be “lifesteal” based

    What isn’t okay that they get a massive potency raid wide heal and can functionally bene one person per 25 seconds while also being immortal in cleave content
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm just tired of the favoritism honestly. WAR is being designed in a way where it feels like the developers are telling me I have to play it, because it is the best at literally everything under the sun, and is intentionally being pushed that way, and playing what I want to play is throwing.

    WAR has the strongest invuln, so strong that it warps savage fights to basically downgrade the 2nd tank to a secondary DPS.
    WAR has the strongest short mit, which is even stronger when applied to another target, effectively allowing you to double the amount of healing you're outputting for no real cost to yourself.
    WAR has the strongest singular Raidwide mit, previously the balance behind it was DRK and GNB have literal clone skills of each other that only mit damage, with the upside of being timed mitigation rather than a shield, then they decide they should effectively nullify that advantage by giving Shake it off a Regen, which functionally does the same thing, on all damage types. And thats not even going into its ability to boost that shield further.
    All the other tanks get a clone skill that is 30% mit, WAR gets bonus reflect damage on theirs


    Dark Knight and Paladin cant benefit from skill speed due to being mixed attackers? Tough. GNB struggling to keep all of its buttons inline due to its endwalker additions? Who cares.
    WAR isn't getting damage buffs on its Inner Release free crit attacks from crit buffs? HOLD THE FUCKING PHONE WE GOTTA REDO HOW THAT ENTIRE SYSTEM WORKS.

    PLD falls so far behind that we have to rework it for being inherently incompatible with EW's gameplay? Eughhh fine but we better give WAR some more attention and make sure SIO remains superior to veil because it has to be.

    Like I'm fine with the job having advantages, but it can't EVERY advantage, and if it is EVERY advantage, it shouldn't also be topping the DPS charts.
    And if you are going to make a mandatory Omni-job of everything, can it at least be more fun and engaging to play rather than Fell Cleave & Fell Cleave Accessories?
    (9)

  10. #10
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Oizen View Post
    Dark Knight and Paladin cant benefit from skill speed due to being mixed attackers?
    Yeah, they do...well as much as WAR and GNB do. e.g getting a GCD you feel comfortable with.
    (0)

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