Quote Originally Posted by ty_taurus View Post
I really do not care about players who have a negative amount of interest in the actual combat of the game and just want rewards. The games difficult is not and has never been defined by the complexity of the jobs—rather, it is defined by the lack of expectations set by the content itself, which barely checks if you’re breathing or not.

Kneecapping job design time and time again because some percentage of players couldn’t care less whether their job was literally 1 button is insulting. It doesn’t matter to them. It didn’t matter to them in ARR, HW, or SB, why does it magically matter now?
The fetishization players have towards turning XIV into a One-Button-Bashing-Experience is something I'll never understand... and there are players that are in full support of it, as long as the content lore and story isn't lackluster enough to complain about, then players truly don't care how much more simplified Jobs can get or shouldn't be. Players complaining more about Krile being the right Scion for Pictomancer or Wuk Lamat's voice acting... I can believe it yay which is really sad...


Quote Originally Posted by ForsakenRoe View Post
Or that they couldn't show us in-game which Orch rolls/Minions/Mounts we had already collected

until a plugin came out which did exactly that, made SE look very foolish, and suddenly we had the same functionality added to the game, it miraculously changed from 'can't be done' to 'well actually it could be done the whole time, we just didn't'
Yoshi-P seems to undersell a lot on what's possible to make sure they never overpromise and fail to deliver.