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  1. #201
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by strawberrycake View Post
    NONE of the people have the original context for why MMOs were hard, why raiding, pvp, earning mounts, titles, and gear sets, were hard.
    Imagine modern player reaction if it was like old school Lineage2 where you would lose XP, and possibly de-level, because somebody ganked you


    Quote Originally Posted by Mecia View Post
    Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in.
    If PvP gameplay loop was fun it would not be a problem, otherwise we have the current situation were rewards are basically the only reason to do it.


    Quote Originally Posted by kuroashi_sanji View Post
    I feel that Yoshida treats us like toddlers in kindergarten, as if he has to protect us from all the evil of the outside world and therefore has a duty to create a safe environment for everyone, without any risk of harm. As if he had to hold our hands all the time so we wouldn't get hurt. That's pretty stupid, man.
    The problem is, that to maximize the audience the game has to cater both to Limsa AFKers and Ultimate raiders. So all "casual" content is easy, boring and quick.
    (1)

  2. #202
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I really do not care about players who have a negative amount of interest in the actual combat of the game and just want rewards. The games difficult is not and has never been defined by the complexity of the jobs—rather, it is defined by the lack of expectations set by the content itself, which barely checks if you’re breathing or not.

    Kneecapping job design time and time again because some percentage of players couldn’t care less whether their job was literally 1 button is insulting. It doesn’t matter to them. It didn’t matter to them in ARR, HW, or SB, why does it magically matter now?
    (19)

  3. #203
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    I really do not care about players who have a negative amount of interest in the actual combat of the game and just want rewards. The games difficult is not and has never been defined by the complexity of the jobs—rather, it is defined by the lack of expectations set by the content itself, which barely checks if you’re breathing or not.

    Kneecapping job design time and time again because some percentage of players couldn’t care less whether their job was literally 1 button is insulting. It doesn’t matter to them. It didn’t matter to them in ARR, HW, or SB, why does it magically matter now?
    I don't think it is so simple as people just want rewards, because getting items is not really what makes something worthwhile as much as the journey to get the reward. Yoshi P. believes that players just want rewards immediately which is overlooking the value of the journey. This is unfortunately, a common problem when dealing with MMOs because by design they want people playing longer so they pay more money.

    The first half of the problem is that the rewards they offer are often out of sight and out of mind. Orchestrions, housing items, and even outdoor housing items, tend to be unimpressive rewards because they never are available readily to display, so they should be relatively trivial to acquire. Dyable armor is also kind of a trivial reward because most of the aesthetic is determined by the base armor set, and on top of which dying armor is a basic customization system that should be available on all armors anyway.

    So that leaves minions, mounts, and higher gear level items as the primary "long term" rewards, which pushes things in an aggressive performance related environment. What they are missing are the kind of special flare that games such as Path of Exile have on offer like special cosmetic glow effects, travel effects, weapon effects, etc, that people could earn from doing various things and have more long lasting value, thus making the tougher journey to acquire them worthwhile.

    In the end the game is what the developers make, they just don't always know what they are making when they make specific choices like this. Glamour items they've added like the umbrellas and cosmetic wings are probably the start to these special flare items, but they got to work in all environments and right now they don't. They also need ways to turn them on and off just like weapon effects.
    (2)

  4. #204
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    You know what rewards I’d grind for? More attack spells on my healer. That something that will get me grinding Criterion. You want me to make my island sanctuary level? Give me another GCD attack on Sage.
    (8)

  5. #205
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    You know what rewards I’d grind for? More attack spells on my healer. That something that will get me grinding Criterion. You want me to make my island sanctuary level? Give me another GCD attack on Sage.
    They already went on record saying healers are where they are going to be staying, for good or ill. Healer is going to be the dog of FFXIV both early and late game it seems. Albeit, at least at end game they got enough spells to work with for healing to keep it from going into complete boredom, but an extra attack on healer doesn't sound like it is coming. Not unless it turns into something like the Pneuma laser from Sage. The over all direction with the job design is more indicative of the complete lack of resources they have to support good interactive gameplay. We're basically a step or two above genshin impact levels of complexity.
    (1)

  6. #206
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    They already went on record saying healers are where they are going to be staying, for good or ill. Healer is going to be the dog of FFXIV both early and late game it seems. Albeit, at least at end game they got enough spells to work with for healing to keep it from going into complete boredom, but an extra attack on healer doesn't sound like it is coming. Not unless it turns into something like the Pneuma laser from Sage.
    Well, the funny thing about declarative statements is that Yoshi P didn't sign a blood pact with a goatia demon to never add another attack spell to healers for the rest of FFXIV's existence. He is allowed to change is mind, as are the other combat designers. Just because someone says something one day does not mean they are forever bound to that. Which is not to say that the opposite is objectively more likely either, but rather, continuing to put pressure on the subject at least has the capability of swaying their stance. We have absolutely no clue how likely the continued discussion about healer design will be to forcing a shift in design philosophy, but we can say with certainty that it is a nonzero chance.

    My favorite example of 'a director's word is not eternal' would be Masahiro Sakurai. When Super Smash Bros Brawl was released, he stated in an interview that Animal Crossing would never get a fighter because it wouldn't make sense. Fast forward to the very next installment in the series, and Villager was literally the first newcomer revealed.

    I would rather spent time out of my day trying everything I can to convince the designers to pivot their perspective than actually play the game at this point. But at least for me personally, I'm just committed until we know what changes (if any) dawntrail holds. If nothing changes, then I intend to give up and leave the game forever, or until a future expansion does change things.
    (9)

  7. #207
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Well, the funny thing about declarative statements is that Yoshi P didn't sign a blood pact with a goatia demon to never add another attack spell to healers for the rest of FFXIV's existence. He is allowed to change is mind, as are the other combat designers. Just because someone says something one day does not mean they are forever bound to that. Which is not to say that the opposite is objectively more likely either, but rather, continuing to put pressure on the subject at least has the capability of swaying their stance. We have absolutely no clue how likely the continued discussion about healer design will be to forcing a shift in design philosophy, but we can say with certainty that it is a nonzero chance.

    My favorite example of 'a director's word is not eternal' would be Masahiro Sakurai. When Super Smash Bros Brawl was released, he stated in an interview that Animal Crossing would never get a fighter because it wouldn't make sense. Fast forward to the very next installment in the series, and Villager was literally the first newcomer revealed.

    I would rather spent time out of my day trying everything I can to convince the designers to pivot their perspective than actually play the game at this point. But at least for me personally, I'm just committed until we know what changes (if any) dawntrail holds. If nothing changes, then I intend to give up and leave the game forever, or until a future expansion does change things.
    Funny enough we already had a instance where he did do that. https://forum.square-enix.com/ffxiv/...=1#post3331508

    In this little interview here he said that magic would never be blocked and then come 4.0, Plds could block magic.
    (3)

  8. #208
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Funny enough we already had a instance where he did do that. https://forum.square-enix.com/ffxiv/...=1#post3331508

    In this little interview here he said that magic would never be blocked and then come 4.0, Plds could block magic.
    Yoshi P actually has a long history of saying something is "impossible" only to go ahead and do it anyway the next expansion. I mean just look at Viera and Hrothgar... The entire reason we've gotten new hairstyles, male Viera, and Female Hrothgar is specifically because people were not satisfied with Shadowbringers' approach to those those races. If no one said anything, and everyone just accepted that Viera and Hrothgar were going to stay that way, then they would've. That proves that feedback can do something.
    (8)

  9. #209
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Colt47 View Post
    I don't think it is so simple as people just want rewards, because getting items is not really what makes something worthwhile as much as the journey to get the reward.
    Yet so many people defend the current relic design of teleporting to an vendor, buying 3 materials, turning them in, watching a cutscene, then receiving lore-wise a super special weapon that is really hard to make. Endwalker has completely removed the journey and there are people cheering for it.
    (16)

  10. #210
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    Yoshi P actually has a long history of saying something is "impossible" only to go ahead and do it anyway the next expansion. I mean just look at Viera and Hrothgar... The entire reason we've gotten new hairstyles, male Viera, and Female Hrothgar is specifically because people were not satisfied with Shadowbringers' approach to those those races. If no one said anything, and everyone just accepted that Viera and Hrothgar were going to stay that way, then they would've. That proves that feedback can do something.
    Or that they can't show us in-game which attacks are magic and which are physical.
    (5)

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