
Originally Posted by
ForsakenRoe
I feel like the fact there's the type matchup table in Pokemon to learn means it's already above current job complexity for... most jobs, really
And then you have extra things on top of that, like weather effects, STAB bonuses, held items... Yeh, even at it's 'most casual' level, Pokemon offers quite a lot of complexities
In FFXIV terms, having the complexity balance shifted away from jobs and into encounter design, imo, is like having the complexity of Pokemon be shifted out of how many Pokemon are in the dex, abilities, moves, held items, all that jazz, and said complexity being moved into the 'gimmick' of the generation. Be that Mega Evolutions, Gigantamax, or Tera-whatsit. Yeh, it looks cool when your Pokemon gets really big, or changes type, but is it worth it if it comes at the cost of having less overall moves to choose from learning?