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  1. #1
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Colt47 View Post
    I don't think it is so simple as people just want rewards, because getting items is not really what makes something worthwhile as much as the journey to get the reward.
    Yet so many people defend the current relic design of teleporting to an vendor, buying 3 materials, turning them in, watching a cutscene, then receiving lore-wise a super special weapon that is really hard to make. Endwalker has completely removed the journey and there are people cheering for it.
    (16)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by iVolke View Post
    Yet so many people defend the current relic design of teleporting to an vendor, buying 3 materials, turning them in, watching a cutscene, then receiving lore-wise a super special weapon that is really hard to make. Endwalker has completely removed the journey and there are people cheering for it.
    I don't like the way they stagger relic releases in general and I totally understand the reasoning that some people might like the current relic grind. The problem is their content design keeps pushing everyone towards having to do savage when the gear level should be achievable outside of savage at the exact same point savage releases. People should be doing savage for the challenge of completing it, not for getting geared up to be BIS, but the old design motto seems to keep burning with this team. The only reason they did this with gear level is because they lack any good customization rewards for beating savage. They literally stapled dyable raid armor as a savage reward: The very basic system we should have on all armor regardless of the situation. It is unbelievably stupid that they have not moved on from this.

    But from what we have seen so far this expansion... they got problems implementing full features. Glamour items like wings couldn't even be used in combat for a long while and even though they can be used now, we can't use them in instances. The portrait system is a walking alpha test that is barely at beta stage, given that we have to constantly reapply the portrait with so much as a change in a ring slot item and it had to go through a second pass just to deal with people using positioning to make rather "creative" portraits to show to people. New races being released with a complete lack of support for helmets that has to be gradually introduced over time is another example but probably not as bad as the glamour and portraits. And then we got the DC travel which felt like a rather big social experiment, given the lack of almost all available content outside core content when one is on a different DC, let alone a different world on the same DC.

    Again, we don't know what trials the developers are having to deal with, just these points are out there and it shows that they must have some rather considerable challenges going on.
    (1)
    Last edited by Colt47; 02-23-2024 at 01:37 AM.