Quote Originally Posted by Aravell View Post
I'm just pointing out in my post that changing a job to remove everything that "feels bad" is stupid, especially since not every player feels bad about doing certain things. Take Aetherflow for example, people often argue that it feels bad to use Soil/Indom/Lustrate/Excog because they lose 1 ED. I personally don't feel bad for using Soil, should Aetherflow be changed because some people feel bad when they have to use Soil?

I'm also pointing out that the healer role is just that, you heal, you fix mistakes, that is what you're there to do. If someone whines about losing damage when they need to heal, I question why they're even playing a healer in the first place? It just annoys me that people keep harping on about "Only GCDs being spent on damage and all healing being relegated to OGCDs will work because using GCDs on healing feels bad!".
The thing that rankles me with the whole "feels bad" and "losing damage" mentality is that it focuses on one's personal, direct damage dealt and all but ignores the party's combined damage dealt.

Raising someone is a personal loss, but you do it because the party's total output over the entire encounter is presumably better for it. If some website with funny colored numbers doesn't recognize that, it's a problem with the website and the people using it, not healer job design.

The same goes for any other heal or for any other action that might actually require one to evaluate trade-offs and make a choice.