Results 1 to 10 of 191

Hybrid View

  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I've said it before and I'll said it again: the current healer design framework will only make sense if you view it from a DPS/Tank mains lenses. It is NOT made for healers mains. Their true purpose is to make sure Duty Finder queue pops faster/survive through mechanics designed to be RNGfest if not all appropriate role is present.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The tanks still have to at least consider how they stagger and organise their CD’s around damage and the CD’s

    A spammable oGCD heal Is just insanely powerful because you can weave it after everything, all other healing skills become useless you would just go glare^heal->glare^heal->dia^heal heal->glare, at that point you could macro it to a foot pedal like we used to do with HW embrace and suddenly you aren’t even a healer anymore

    The problem is the fact that oGCD’s are too powerful, a GCD heal’less run should be impossible, we literally had this design till ShB, why are we acting like it’s impossible, people feel like casting a GCD heal is gimping their DPS BECAUSE it’s possible to do a GCD heal’less run (whether not casting a GCD heal when it’s needed is griefing or not is irrelevant to the point)
    You are thinking from current bloated healer kit perspective. Naturally for this to be balanced we would need to cut down amount of healing skills a lot and balance remaining ones based on MP and class resource usage. So if you spam Cure 3 needlessly you would go OOM.

    Quote Originally Posted by Rein_eon_Osborne View Post
    I've said it before and I'll said it again: the current healer design framework will only make sense if you view it from a DPS/Tank mains lenses. It is NOT made for healers mains. Their true purpose is to make sure Duty Finder queue pops faster/survive through mechanics designed to be RNGfest if not all appropriate role is present.
    You are on to something here. To me current healer role feels outdated, from older style MMOs with harder trinity. This is why it feels so bad - it feels a bit out of place.

    Quote Originally Posted by ForsakenRoe View Post
    T I have no idea why SE decided to chase non-healer mains and try to effectively 'bribe' them onto the role with promises of easy rides through content
    They haven't done anything to appease dps players. Getting new oGDCs every expansion is what they do for all jobs, as they have no clue what to do otherwise. So DPS will get yet another oGDC button and healers another oGDC heal in DT for sure.
    (0)
    Last edited by Somnolence; 02-24-2024 at 12:54 AM.