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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,019
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rekh View Post
    They could've fixed lillies during stormblood but instead elected to make it a selling "feature" of shadowbringers.
    Everything with cub3 know is a "feature for next expansion."

    Take viera and hrothgar hats for example, something they could roll out in patches during dawntrail will INSTEAD be sold a "FFXIV 8.0 feature" 3.5 years from now.
    Inb4 somebody slides in to reply: "BuT tHeY hAvE tO sPaCe It OuT aNyHoW!! tHeY cAn'T pOsSiBlY kEeP uP wItH tHe PlAyErBaSe!!!"

    /s
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #2
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Summary: Square can't or won't increase mechanic complexity of the dull/casual content that makes up XIV while simultaneously homogenizing Job-Designs with the solution being " Just go play Ultimate ".

    Have I not seen this before in other MMO's in someway shape or form? besides some with P2W features and/or horrible Grind-Ladders towards RNG enhancements... even those, where they streamline the Class-Combat experience, Driving me away from those games? only to see it happen here... History repeats, it's just in a different game...

    Isn't XIV simple enough for what the average player wants to clear? Or has the game been this bland for so long, that the meta-mindset has shifted in favor towards " Ugh! Lets get this over with pls " vs making it as exciting as it can be without forcing difficulty onto players? No, instead many players vouch for the opposite...

    - I want less buttons for the sake of doing less
    - I want it comfier, cozier
    - I want to grind less and be rewarded for just login in
    - I want margin for error to be even less
    - I want easier mechanics and simplified Jobs
    - I want a 0 button rotation Job don't stop at 1
    - I want no gauge management
    - I want no flavor no flare no excitement
    - I want / I want / I want / I want / I want...

    How much more dumber do players want it!? The game literally drags our dead bodies through the finish lines, do we want to start at the finish line? players get there as a freebee for spamming one button, then will players be happy that its easy and comfy enough? Its absurd...

    Or perhaps Square expects all players to enjoy all Jobs and flex all Jobs at a basic level for all content as their definition of Job-Depth which boils down to forcing players to play Jobs they don't like ( think MSQ ) vs playing what many truly prefer for most of the time or most content? Who knows...

    There are players who ask for the bare minimum of extra towards their Jobs... and that's somehow to much to ask, while Square shoves expensive $359.99 Figure into our faces on the Square Store. Can't improve your Jobs, but as consolidation? here's apparel of 59$ to 69$, use code " Just go play Ultimate " for a discount.

    How is asking Job-Gameplay to improve so controversial...
    (19)

  3. #3
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    404
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    Summary: Square can't or won't increase mechanic complexity of the dull/casual content that makes up XIV while simultaneously homogenizing Job-Designs with the solution being " Just go play Ultimate ".

    Have I not seen this before in other MMO's in someway shape or form? besides some with P2W features and/or horrible Grind-Ladders towards RNG enhancements... even those, where they streamline the Class-Combat experience, Driving me away from those games? only to see it happen here... History repeats, it's just in a different game...

    Isn't XIV simple enough for what the average player wants to clear? Or has the game been this bland for so long, that the meta-mindset has shifted in favor towards " Ugh! Lets get this over with pls " vs making it as exciting as it can be without forcing difficulty onto players? No, instead many players vouch for the opposite...

    - I want less buttons for the sake of doing less
    - I want it comfier, cozier
    - I want to grind less and be rewarded for just login in
    - I want margin for error to be even less
    - I want easier mechanics and simplified Jobs
    - I want a 0 button rotation Job don't stop at 1
    - I want no gauge management
    - I want no flavor no flare no excitement
    - I want / I want / I want / I want / I want...

    How much more dumber do players want it!? The game literally drags our dead bodies through the finish lines, do we want to start at the finish line? players get there as a freebee for spamming one button, then will players be happy that its easy and comfy enough? Its absurd...

    Or perhaps Square expects all players to enjoy all Jobs and flex all Jobs at a basic level for all content as their definition of Job-Depth which boils down to forcing players to play Jobs they don't like ( think MSQ ) vs playing what many truly prefer for most of the time or most content? Who knows...

    There are players who ask for the bare minimum of extra towards their Jobs... and that's somehow to much to ask, while Square shoves expensive $359.99 Figure into our faces on the Square Store. Can't improve your Jobs, but as consolidation? here's apparel of 59$ to 69$, use code " Just go play Ultimate " for a discount.

    How is asking Job-Gameplay to improve so controversial...
    Western playerbase :^)
    (0)

  4. #4
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mecia View Post
    Western playerbase :^)
    No, it's like this in all regions, the issue is that in gaming you have individuals who don't wanna play the game, they're used to a lot of other genres being baby easy and letting them get away with very little, then they play MMOs. MMOs at their core is based on DnD, which is adventure and working for cool loot, it's just been gamified. Now take the modern MMOs player who bases everything on stuff they heard from an older audience who played back in the 90s and early 2000s. NONE of the people have the original context for why MMOs were hard, why raiding, pvp, earning mounts, titles, and gear sets, were hard.

    All of these people are baised based on second and third hand accounts of things and events they have no experience with, they watch youtube and talk to friends and read old forum posts and come to this hive mind like consensus that THIS MMO has to be easy because all the other ones are hard, and we all know it's just un-nuanced hate on whatever the MMO/Live service game thats not doing well atm.

    The massive lack of Nuance on the subject of XIV being made more engaging is sad, and it;'s becuase most of these people don;t even know WHY they dislike raidimg and earning mounts or factions, or open world content. They don't have a nuance opinion why XIV should stay this way, and when they rarely do, it's boils down to, I don't wanna come home from my 3 jobs, 8 kids, and 9 wives and have to think.
    (11)

  5. #5
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    404
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by strawberrycake View Post
    No, it's like this in all regions, the issue is that in gaming you have individuals who don't wanna play the game, they're used to a lot of other genres being baby easy and letting them get away with very little, then they play MMOs. MMOs at their core is based on DnD, which is adventure and working for cool loot, it's just been gamified. Now take the modern MMOs player who bases everything on stuff they heard from an older audience who played back in the 90s and early 2000s. NONE of the people have the original context for why MMOs were hard, why raiding, pvp, earning mounts, titles, and gear sets, were hard.

    All of these people are baised based on second and third hand accounts of things and events they have no experience with, they watch youtube and talk to friends and read old forum posts and come to this hive mind like consensus that THIS MMO has to be easy because all the other ones are hard, and we all know it's just un-nuanced hate on whatever the MMO/Live service game thats not doing well atm.

    The massive lack of Nuance on the subject of XIV being made more engaging is sad, and it;'s becuase most of these people don;t even know WHY they dislike raidimg and earning mounts or factions, or open world content. They don't have a nuance opinion why XIV should stay this way, and when they rarely do, it's boils down to, I don't wanna come home from my 3 jobs, 8 kids, and 9 wives and have to think.
    Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality. Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in. General inability to accept something might not be for them and not engage with it.

    I dont mean to put JP on a pedestal here as they seem to lean more into a complaisant attitude if healer discourse is anything to go by.
    (0)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mecia View Post
    Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality. Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in. General inability to accept something might not be for them and not engage with it.

    I dont mean to put JP on a pedestal here as they seem to lean more into a complaisant attitude if healer discourse is anything to go by.
    PvP doesn't reward winning it rewards participation. If they made it reward winning, it would turn into a sweat shop and most likely no one would even run casual matches anymore in CC. Also people genuinely burn out on CC after a while. After people grind rank 25+ once they usually don't want to go for it again since the way they got there was grinding endless CC matches.
    (2)

  7. #7
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mecia View Post
    Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality. Nowhere is this more evident than PvP which is full of leeches and carrot chasers who dont want to put the least amount of effort in. General inability to accept something might not be for them and not engage with it.

    I dont mean to put JP on a pedestal here as they seem to lean more into a complaisant attitude if healer discourse is anything to go by.
    As someone whos played penty of JP based PvP games, plenty of them do NOt like not having sufficient rewards for their Time, LOL. Again thats just human nature.

    And JP players have been telling Yoshida to off himself for a lot of the changes, It's p bad,
    (2)
    Last edited by strawberrycake; 02-20-2024 at 10:54 AM.

  8. #8
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Mecia View Post
    Western playerbase :^) / Sure, it happens everywhere, but western audiences lean more into a sort of 'x has to change, not me' mentality.
    Ironic... I am finally not seen as a foreigner in the West and on the XIV forums off all places. Gotta say this made me smile, thank you...

    Though I have to disagree on the mentality part. Because the fact I pay subscription is acceptance to a degree. I would even go as far as " Tolerate bad changes". Then again I shouldn't need to say this if I was truly satisfied with the Job-Design, I used to be? now I am not and I believe the game can still improve or redeem from it very easily even if my Faith in Square isn't there much to get to that point.

    I don't believe my mentality is flawed in wanting the game to improve, and accept what I consider mediocrity when it comes to Job-Design. mhm
    (4)

  9. #9
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I feel that Yoshida treats us like toddlers in kindergarten, as if he has to protect us from all the evil of the outside world and therefore has a duty to create a safe environment for everyone, without any risk of harm. As if he had to hold our hands all the time so we wouldn't get hurt. That's pretty stupid, man.

    At this point, he should remove the battles from the game, after all, nothing is going to be easier and more comfy than a visual novel.
    (7)
    sorry for my bad english
    R.I.P DRG

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,381
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by kuroashi_sanji View Post
    I feel that Yoshida treats us like toddlers in kindergarten, as if he has to protect us from all the evil of the outside world and therefore has a duty to create a safe environment for everyone, without any risk of harm. As if he had to hold our hands all the time so we wouldn't get hurt. That's pretty stupid, man.
    I've made these allegories in the healer section before, but I'll make them again:

    My mother used to be big into gardening, and would use the top of a soda bottle (2 litre) to 'shield' the plants as they germinated from being picked away at by birds, dug up by cats etc. But after the plant got to a certain size, she removed it, so that the bottle didn't stifle the plant's growth. SE doesn't want to remove the protective bottle from players, and so instead of weathering the environment and growing stronger from it, the average player's growth potential is being stunted by the game refusing to offer any challenge unless it's specifically searched for. Effectively, we're like those bonsai watermelons that are weirdly shaped

    A second analogy, a personal one. I never learned to swim for YEARS, because I was very tall for my age throughout primary school. As such, in the 'training pool' for lessons, I was too tall to actually 'swim' in it, instead banging my leg on the bottom of the pool rather painfully. Instead of just letting me into the shallowest end of the actual pool, the instructors kept me in the 'baby mode' pool until I showed I was competent enough to swim in deeper water, which never happened because of the aforementioned issue. Instead of helping my 'growth' in swimming skill, despite their well-intentioned decisions, they actually stopped me from learning to swim, and I even came to resent the school trip to the swimming pools for the lessons, because I knew it'd be more of the same: trying to reason with the instructors that their method is not going to work for me, as my unique circumstances (being tall as hell) required unique measures, and them thinking they could solve it with 'do it the same way we do with every other kid'. I ended up teaching myself to swim, several years later in high school, in an actual, full-depth pool.

    But, even then with the swimming story, there's multiple ways to prevent someone from drowning, even in a pool with 'depth'. There's instructors on hand, there's a slope so one end of the pool is more shallow than the other, there's flotation devices like those pool noodles. And the same should/could apply with jobs. A job can have a very deep and technical rotation at it's peak level of optimization, but have 'accessibility' built into the basic kit. A good example from healer would be WHM, I think. You can use Misery whenever you like for movement. But ideally, you save it for raidbuffs. It, plus the three Rapture/Solace casts to prep it, give you four total GCDs of mobility, which can be moved around based on where healing is required vs movement required. If you don't care to optimize, you can smash Rapture in response to a raidwide without putting too much thought into it. If you want to perfect your gameplay, you can spreadsheet every healing GCD out

    What's the problem with the stance of 'we have one system that is completely optional to optimize, and feels good to interact with because big damage number. What if we had two, that you can optionally combo together for one massive burst in raidbuffs?'
    (5)

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