Quote Originally Posted by Melichoir View Post
But now the argument goes back to "What is the primary function of a healer?" which is "To heal/Res/Support team". So why have a DPS rotation in that case? And if youre trying to increase healer DPS output, that comes with a bit of drawback to it as well, both on actual design, and how people will operate that class.
First, drop that "if you're trying to increase healer DPS output..." and take a look of these (Yes ty_taurus, I'm nabbing your pics):

VERSUS

Can they do more/less? Possibly. But the point was never "I want to increase DPS output".

Quote Originally Posted by Melichoir View Post
[...]But there will inevitably be people who ignore that because "I have a DPS kit now,s o I wanna do that thing. Your death was your problem, git gud." In the current setup, that position does not fly.
Second:
  • We already have DRK/GNB/AST refusing to weave in their cooldowns because their overbloated reopener.
  • We already have PLDs who refuse to not use Circle of Scorn+Explacion after Goring Blade because apparently it's what the 'opener taught them to' despite knowing that those two buttons can be placed anywhere within burst window and the change would be very minimal so long it snapshots the buff.
  • We already have healers who refuses to hard raise despite there being plenty of window to hardcast it safely because "My Swift is not up".

Many more to mention revolving around "[X] player refuses to use [Y] job's kit because [Z] reason" but suddenly when healer wants to do slightly more people tend to laser focus---why? The double standard is sickening.