On the topic of punishing healer deaths. Why does Sage get to accumulate Addersgall while dead but WHM losses all their Lillies and doesn't accumulate them until revived? Scholars also lose all their Aetherflow stacks on death along with the Fey Gauge. I personally hate that DPS and Tanks can die twice each but as soon as my Scholar dies the party wipes immediately due to my lack of resources. I'm progging UWU and the difference in impact from my death to everyone else is startling. Why does Super Ether share a cooldown with Tinctures of Mind? I would like to optimize and be able to recover after a death like all the classes who don't even worry about MP. Sure revives are easy to hand out but the impact on dps and tanks of muted stats in a game where most content doesn't even have an enrage is weird considering that healers bread and butter is GCD Healing in an emergency but that cost the most MP and is in short supply after a revive. One role clearly has a harder time recovering from mistakes and they are the ones who specialize in recovery. It's baffling.