Honestly, this feels like how it should be everywhere, because that makes more sense than the reverse, but it is what it is I guess.
I hate to say it and not trying to be bias but when it comes to major games like (rpgs/fighting/puzzle/adventuring) games JP is usually above any other nation in those games so its no surprise they would use duty finder for EVERYTHING casual or hardcore.
I think that has to do with their general cultural view of wanting to be at peace with the group and not letting the group down.
Whereas here it's easier to feel a 'raid finder' duty would just be random players and thus you're free to suck more anonymously, there it's viewed like you're not doing your due diligence in preparation if you can't effectively assimilate with the herd and the group wipes because of you.
There's definitely some backlash that'll happen if you do continuously suck in Raid Finder though, folks'll spread your name around even if nobody directly calls you out (which can and will happen in the party), the party disbands just as quickly and folks just as quickly find another group without you, especially because their prime-time playerbase is much more concentrated than over here.
Also, JP players suck equally hard as NA ones do, they just don't suck as often in places where sucking leads to failure, e.g. weekly reclears of savage and PvP
While I get giving a healing debuff for dying, I think that on top of having no MP after being raised sucks for recovery. Not to mention the majority of jobs that use MP are casters and healers, which means the majority of the melee and the phys ranged don't even get punished for that. It's not fair that we get no MP back upon being raised despite it not hindering every job.
The past is prologue
Sure, let's remove the last quirks and constraints of every role so everybody is the exact same.
The playerbase in every even patch
- this job has this slight quirk in some instances we need to equalise it to the other jobs
The playerbase in every odd patch
- why are all the jobs the same
Honestly in the context of today's high end encounter, I don't think they're punishing because the game literally kills everybody when I or anybody dies. If they don't make me work extra for extended time after messing up (restarting a fight after a wipe is not one), then I don't find that 'punishing' at all.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Pretty much this, and bodycheck mechanics are really only a band aid fix for the non-existent DPS checks and consequently low punishment for deaths.Honestly in the context of today's high end encounter, I don't think they're punishing because the game literally kills everybody when I or anybody dies. If they don't make me work extra for extended time after messing up (restarting a fight after a wipe is not one), then I don't find that 'punishing' at all.
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