Probably still gonna be a while, I expect it to come a month or at best two months before DT release. Basically when it's too late to make any changes, as usual.
Player
Yeah for jobs who dont even use the MP bar period, why not remove it off those jobs ugh I miss mp when it felt more unique where healers MP was bigger than the other jobs (stormblood forever best exp)
My uneducated guess of the reason why they add so many body checks is because they realized too late just how much recovery and mitigative they've given to us. Sort of a knee-jerk reaction.
Last edited by Rein_eon_Osborne; 02-19-2024 at 10:36 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Because removing inoffensive loose ends just for the sake of it doesn't fix anything. In fact, it does the opposite. Even if melee jobs don't utilize MP now, removing it from them altogether makes it less likely that they'll get any tools that utilize MP in the future, or even discourage the concept of new or current melee jobs that use it as a primary resource.
We should be encouraging exploration and experimentation of job design direction instead of clamoring for even more things to be snipped off.
I think it makes sense within their current paradigm frontloading 99% of the game systems into encounters themselves rather than the jobs imo.
Granted, healing and mitigation is the last remnant of what still lies job side... I hope I didnt jinx anything by saying this.
On the topic of punishing healer deaths. Why does Sage get to accumulate Addersgall while dead but WHM losses all their Lillies and doesn't accumulate them until revived? Scholars also lose all their Aetherflow stacks on death along with the Fey Gauge. I personally hate that DPS and Tanks can die twice each but as soon as my Scholar dies the party wipes immediately due to my lack of resources. I'm progging UWU and the difference in impact from my death to everyone else is startling. Why does Super Ether share a cooldown with Tinctures of Mind? I would like to optimize and be able to recover after a death like all the classes who don't even worry about MP. Sure revives are easy to hand out but the impact on dps and tanks of muted stats in a game where most content doesn't even have an enrage is weird considering that healers bread and butter is GCD Healing in an emergency but that cost the most MP and is in short supply after a revive. One role clearly has a harder time recovering from mistakes and they are the ones who specialize in recovery. It's baffling.
SCH’s unique advantage is the fact that the fairy heals aren’t affected by weakness or brink, SGE meanwhile every heal they have is affected by weakness because they are the originator of all their healsOn the topic of punishing healer deaths. Why does Sage get to accumulate Addersgall while dead but WHM losses all their Lillies and doesn't accumulate them until revived? Scholars also lose all their Aetherflow stacks on death along with the Fey Gauge. I personally hate that DPS and Tanks can die twice each but as soon as my Scholar dies the party wipes immediately due to my lack of resources. I'm progging UWU and the difference in impact from my death to everyone else is startling. Why does Super Ether share a cooldown with Tinctures of Mind? I would like to optimize and be able to recover after a death like all the classes who don't even worry about MP. Sure revives are easy to hand out but the impact on dps and tanks of muted stats in a game where most content doesn't even have an enrage is weird considering that healers bread and butter is GCD Healing in an emergency but that cost the most MP and is in short supply after a revive. One role clearly has a harder time recovering from mistakes and they are the ones who specialize in recovery. It's baffling.
I was under the impression that pets had stats based on the summoner at the time of creation so a SCH with brink of death would summon a fairy that reflects the lowered stats. Was there a change at some point to how the fairy and pets in general interact with the caster's stats? It's definitely a back end thing that the tooltips don't cover. I also don't know if I would call Eos avoiding Brink of Death an advantage. It takes 2 seconds to cast and that's if you can safely throw away transcendance and waste the MP on a pet that has no massive upfront heals for quick recovery. You have to use Dissipation to get Aetherflow for real recovery potential in a bind and that removes the fairy you just summoned. Eos avoiding Brink of Death just seems fair really.
Last edited by NobleWinter; 02-22-2024 at 12:42 PM.
Pets have stats that mirror the buffs and debuffs of the caster at all times (much like ground based effects, like doton, flamethrower, etc). This is true for SCH, SMN, DRK and MCH pets. They also have their own potency modifier which can vary a bit around 0.9x depending on the job (numbers are easy to find if you need them).
If they aren't affected by weakness debuffs, which sounds counter intuitive to me, I'd be interested to know actually.
At the very least, SCH's fairy aren't affected by weakness debuff, yes.
Their Embrace, Whispering Dawn, Fey Blessing, Consolation, and Union all heals at normal value with weakness/brink of death.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.