Pretty much this, and bodycheck mechanics are really only a band aid fix for the non-existent DPS checks and consequently low punishment for deaths.Honestly in the context of today's high end encounter, I don't think they're punishing because the game literally kills everybody when I or anybody dies. If they don't make me work extra for extended time after messing up (restarting a fight after a wipe is not one), then I don't find that 'punishing' at all.





My uneducated guess of the reason why they add so many body checks is because they realized too late just how much recovery and mitigative they've given to us. Sort of a knee-jerk reaction.
Last edited by Rein_eon_Osborne; 02-19-2024 at 10:36 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




I think it makes sense within their current paradigm frontloading 99% of the game systems into encounters themselves rather than the jobs imo.
Granted, healing and mitigation is the last remnant of what still lies job side... I hope I didnt jinx anything by saying this.
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