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  1. #321
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Something that I'd like to say while we're talking about shield healers before I totally forget about them... is the fact that I couldn't help but think the shield healers' shields are.... bland. Boring. It's either purely to shield, or nothing.

    Another 'type' of shield that I don't think I've ever seen in this game is something like this:
    Grants a shield that reduces damage by [x]%. Will dissipates once [y] damage worth of cure potency is absorbed.

    The closest one that we currently have right now is (Pan)haima. Functionally multiple layers of barrier that let some damage pierces through the shield while still retaining the remainder. These two kinda makes me think that SE was trying to replicate just that, but probably couldn't due to spagghetified coding or any other technical reasons.
    Another type of shield that would be interesting would be an unbreakable shield that blocks a certain amount of damage until it expires. Like if you have a shield of 10000 and you take 30000x3 damage, you'd only take 20000x3 damage.

    I'd rather have an effect like that on some field effect like Sacred Soil rather than a regen.
    (0)

  2. #322
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Yeah the medica 2 -> barrier idea was better in my head now that I actually think about it. Speaking of new healing mechanics, i wonder what the odds are of us ever getting heal absorbs in 14. For those not in the loop, a heal absorb is basically the opposite of a barrier. Your HP stays at X, but you cannot be healed above X until you receive Y healing. It's used pretty often in WoW as a throughput check and is even thrown out by dungeon mobs. Given 14's bananas amount of heal throughput that is almost never needed, something like that could be an interesting addition.
    (0)

  3. #323
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,907
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    Another type of shield that would be interesting would be an unbreakable shield that blocks a certain amount of damage until it expires. Like if you have a shield of 10000 and you take 30000x3 damage, you'd only take 20000x3 damage.

    I'd rather have an effect like that on some field effect like Sacred Soil rather than a regen.
    Same. While they’re not exactly a definitive change to make healers significantly engaging, I still think it’s a good way to not invalidate WHM & AST too much. I.e. ever tried to heal Eudaimon Eorzea or Normal HH as a WHM/AST while your SCH/SGE co-healer just constantly shieldbotting everything? That felt like $h!tty. Because they overstepped all my heals/regens by simply negating all damage. Macro loses its effectiveness. Lilybell straight up wouldn’t proc at all.

    I’m not saying to delete all the pure shields. But please at the very least make them behave differently, not a copy of 2.0. Galvanize with different icon color vfx, etc.
    (0)

  4. #324
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I've seen people saying WHM should take inspiration from SMN, so I wanted to try my hand at designing something for it:

    Tempered Soul - Upgrades from Presence of Mind, has the same effect but also grants 3 lilies (yellow, green and blue)

    Afflatus Earthrend - Consumes 1 yellow lily and deals damage in a straight line from you to your target, grants 'Shroud of Earth' and 1 leaf on the white lily
    Shroud of Earth effect: Grants a barrier to self worth 100% of max HP, reduces move speed by 30%, changes Glare to Stone, Dia to Break and Holy to Quake
    Stone - Deals damage, adds a stack of 'Shards' on every hit
    Break - Deals damage that increases depending on the stack of Shards on the target, consumes all stacks of Shards
    Quake - Deals damage around you and applies Stun

    Afflatus Tempest - Consumes 1 green lily and deals damage to your target and in an area around them, grants 'Shroud of Wind' and 1 leaf on the white lily
    Shroud of Wind effect: Grants self sprint movement speed and every spell has a 1s cast time for the duration, changes Glare to Gale, Dia to Aero and Holy to Air Burst
    Gale - Deals damage, deals increased damage if target has the Aero debuff
    Aero - Deals damage over time
    Air Burst - Deals damage to the target and in an area around them, applies Slow

    Afflatus Deluge - Consumes 1 blue lily and deals damage around you in an area, grants 'Shroud of Water' and 1 leaf on the white lily
    Shroud of Water effect: Grants self increased MP regeneration and applies Chainspell to self, making every second spell cast instant cast, changes Glare to Water, Dia to Osmose and Holy to Maelstrom
    Water - Deals damage, additionally applies Drown (damage over time) if target has the Osmose debuff
    Osmose - Deals damage and applies a debuff on the target that makes every attack on it restore your MP by 1%
    Maelstrom - Deals damage to the target and in an area around them, consumes Drown to deal additional damage

    Afflatus Purgation - Consumes 1 white lily and deals damage in a line from you to the target, also grants Regen to all allies nearby

    Just a general outline, don't have time to math out potencies and durations yet.
    (0)

  5. #325
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    If I want to be nickpicky, while Aero's current effect is the DOT, thematically I'd want it to match Stone and Water as the standard GCD attack in your wind phase since "Aero" is the traditional wind elemental black magic spell in Final Fantasy, and "Tornado" and "Flood" would be your AOEs. It would be nice if the AOEs were in some way a part of single target gameplay, such as perhaps ShB Summoner's Fountain of Fire and Brand of Purgatory. It's not a very exciting way to utilize those, but I'd prefer that to them just being 'Dungeon Trash spells' considering they're formerly the master-level elemental spells from XI, and like holy, feels very underwhelming as just trash fodder buttons.
    (3)

  6. #326
    Player
    Bladeninja7's Avatar
    Join Date
    Feb 2024
    Location
    Gridania, I get lost in the other two
    Posts
    1
    Character
    Jasperian Gunveil
    World
    Gilgamesh
    Main Class
    Warrior Lv 90

    Simple White Mage Change

    I’m fairly new to FFXIV, I’m a long time fan of the series as I played Final Fantasy on the NES my dad had given me. I’m currently leveling White Mage as I enjoy the classic jobs and while the job is fun I feel like a small change could improve its fun factor. This change doesn’t need to affect the balance of the class or how the class functions this is just a simple suggestion to make the class feel better. Convert the primary damage ability (Stone/Glare/Aero/Dia) into one button 3 skill combos. Even if it’s just Stone/Glare I think it would make the down time between healing feel and look better. Something as simple as Stone I-> Stone II-> Stone III and Glare I-> Glare II-> Glare III would be nice. I thoroughly enjoy seeing the skills light up with the dotted line border and feel like healer damage rotations lack any flare. Hopefully this is seen by someone who can pass it along, is there a secret password… Wild Rose? And maybe in a future update we can see something like this I know I would enjoy it and I hope others would as well. Thank you for your time Kupo! For you are the warrior who crossed time, you are the Bringer Of Light.
    (2)
    Last edited by Bladeninja7; 02-15-2024 at 03:57 PM.

  7. #327
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    It would be nice if the AOEs were in some way a part of single target gameplay, such as perhaps ShB Summoner's Fountain of Fire and Brand of Purgatory..
    That's what I was trying to go for with the water phase, with your single-target filler buffing your AoE to where it's worth using. I was thinking if it would be a good idea to have them buff each other like Gibbet and Gallows on RPR, maybe that would work better.
    (0)

  8. #328
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rein_eon_Osborne View Post
    Something that I'd like to say while we're talking about shield healers before I totally forget about them... is the fact that I couldn't help but think the shield healers' shields are.... bland. Boring. It's either purely to shield, or nothing.

    Another 'type' of shield that I don't think I've ever seen in this game is something like this:
    Grants a shield that reduces damage by [x]%. Will dissipates once [y] damage worth of cure potency is absorbed.

    The closest one that we currently have right now is (Pan)haima. Functionally multiple layers of barrier that let some damage pierces through the shield while still retaining the remainder. These two kinda makes me think that SE was trying to replicate just that, but probably couldn't due to spagghetified coding or any other technical reasons.


    This actually exists in PvP (where all the fun ideas are). SMN's radiant aegis is a 10000 shield that mitigates incoming damage by 20% while it holds. Can be used on others, too!
    (1)

  9. #329
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    but I'd prefer that to them just being 'Dungeon Trash spells' considering they're formerly the master-level elemental spells from XI, and like holy, feels very underwhelming as just trash fodder buttons.
    Unfortunately, BLM gives precedent to that with Flare and Freeze being 'dungeon trash spells' already. I'd have preferred for Flare to get a trait that makes it worth using as your ST finisher instead of Despair, but here we are
    (0)

  10. #330
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Unfortunately, BLM gives precedent to that with Flare and Freeze being 'dungeon trash spells' already. I'd have preferred for Flare to get a trait that makes it worth using as your ST finisher instead of Despair, but here we are
    Almost as if Despair never needed to be added into the game, along with many other ST/AOE exclusives added in future expansions: Xenoglossy, Shoha II, Auto Crossbow... For as shallow as Summoner is including its AOE buttons, consider how much more shallow it is when you consider that a major chunk of its actions are just AOE versions of the same thing.

    I don't even understand why we need entirely divorced AOE standard attacks. I get wanting at least something that's single target to help pull individual enemies in the few environments where that actually matters, but other than mildly changing how the AOE rotation works, would Monk really be any different if Shadow of the Destroyer was an upgrade of Bootshine, Four-Point Fury was an upgrade of Twin Snakes, and Rockbreaker was an upgrade of Snap Punch? Your single target rotations would be the same, you'd just use one specific 1-2-3 for AOE.
    (0)

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