Quote Originally Posted by Rein_eon_Osborne View Post
Something that I'd like to say while we're talking about shield healers before I totally forget about them... is the fact that I couldn't help but think the shield healers' shields are.... bland. Boring. It's either purely to shield, or nothing.

Another 'type' of shield that I don't think I've ever seen in this game is something like this:
Grants a shield that reduces damage by [x]%. Will dissipates once [y] damage worth of cure potency is absorbed.

The closest one that we currently have right now is (Pan)haima. Functionally multiple layers of barrier that let some damage pierces through the shield while still retaining the remainder. These two kinda makes me think that SE was trying to replicate just that, but probably couldn't due to spagghetified coding or any other technical reasons.
Another type of shield that would be interesting would be an unbreakable shield that blocks a certain amount of damage until it expires. Like if you have a shield of 10000 and you take 30000x3 damage, you'd only take 20000x3 damage.

I'd rather have an effect like that on some field effect like Sacred Soil rather than a regen.