Quote Originally Posted by OliviaLugria View Post

Astrologian

Design Goals: A kit built around 3s and manipulating RNG. Diverse set of healing tools to compliment the other healers.
Trait and Gauge Changes: All spells become instant cast; only 3 cards, Balance, Spear, and Arrow each with their own button; Gauge tracks Diurnal and Nocturnal Aspects which fuel single target and aoe heals respectfully. You gain a charge of each every 30 seconds.

*snip*

Play-style
The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.

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"Their healing and utility is made to compliment whatever the other healer lacks" what if there IS no other healer?

"They have to be careful to manage their tools, as they are the most likely to run out of healing resources." Why would this appeal to current ASTs?

"Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of."

I specifically dislike such as earthly star, removing the damage component to macrocosmos and tying it to a damage spell.

"Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of." -You tying multiple skills to procs of another skill - if I wanted to play a dancer I would play a dancer.