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  1. #331
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Role Changes:
    -Mp does not go to zero when dying.
    -All shields stack.
    -DPS equivalent to the tank role.

    White Mage:

    Design Goals: A healer focused on direct damage and healing on the GCD.
    Trait Changes: Start with 3 lilies; Lilies take 20 seconds to bloom

    DPS Kit
    -Glare: Single Target filler spell
    -Quaga: AOE filler spell
    -Dia: Hard hitting AOE spell on a 30 second CD.
    -Aquaga: DPS neutral movment tool with 2 charges with a 30 second CD.
    -Aeroaga: Medium Damage AOE spell on a 15 second CD
    -Holy: Big Damage AOE spell on a 1min CD
    -Afflatus Misery: Unchanged
    -Assize: Unchanged
    -Seraph Strike: (Ogcd gap closer. Deals damage and grants a 10% defense buff to allies for 10 seconds. 90 second CD with 2 charges.

    Healer Kit:
    Cure II: unchanged
    Medica III: Has the radius of medica with the targeting and potency of current Cure III
    Afflatus Solace: unchanged
    Afflatus Rapture: unchanged
    Aqua Benison: Lily spell that combines the effects of Aquaveil and Divine Benison on a 90 second CD
    Wind Ward: Lily spell that gives a 10% defense buff and a shield on a 90 second CD.
    Liturgy of the Bell: Grants stacks of healing to nearby party members. Heals them upon getting hit. Can end the effect early with a repress.
    Plenary Solace: Single target version of new Liturgy of the Bell
    Benediction: unchanged
    Benediction II: Heals party for 50% of their max hp with a 5min CD.

    Utility Skills
    Arise: Revives an ally with full hp with a long cast time
    Temperance: unchanged
    Cleric Stance (2min personal DPS buff)
    Blooming Misery (Allows the casting of Afflatus Misery regardless of lilies spent. Will not reset any progress on the next Afflatus. 2 minute CD)

    Play-style
    White mage DPS will mostly still be their filler spell, but there's several additions to add to the variety of animations and button presses that should make for a simple but fulfilling rotation. I see it as something similar to machinist where they juggle their tools between their 1,2,3 combo.
    Their healing kit is heavily focused on Lilies. You'll be getting a constant stream of them and some prominent abilities that white mage had were converted into lily skills. Often, the white mage will get to cast several lily abilities and then be able to fire an afflatus for a job well done. Benediction II and Arise make them amazing in saving the team in a pinch, but these situations might have occurred less often when the mitigation and shielding they provided is minimal. Of course, any of the other healers can help in this shortcoming.

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    (1)

  2. #332
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Scholar
    Design Goals: Healing kit offers plenty of shields and regens. Their dps is structured around dot management and oGCD skills.
    Trait Changes: Eos/Selene are automaticaly summoned when job is changed to or you are resurrected.

    DPS Kit
    Broil: unchanged
    Art of War: unchanged
    Aether Barrage: AOE cone spell with a 1min CD
    Chain Stratagem: targeted AOE spell with a 100% chance to crit. Will also apply the chain stratagem debuff to enemies hit.
    Bioylsis: unchanged
    Miasmis: instant cast 18 second dot
    Ruinous: instant cast 12 second dot
    Energy Siphon: AOE oGCD that grants 20 faire gauge and 2 stacks of aetherflow (max 3) on a 30 second CD
    Tri-disater: (AOE oGCD that deals additonal damage based on the number of dots on the target on a 15 second CD
    Bane: AOE oGCD that deals damage based on the number of dots on the target and will spread the dots to other enemies hit on a 1 minute CD

    Healing Kit
    Aldoquium: unchanged
    Succor: unchanged
    Lustrate: unchanged
    Indom: unchanged but with 1 second cool down
    Excog: Unchanged, but can trigger manually
    Sacred Soil: acts like the sage ability. Will give a 10% defense boost while also granting an Excog like effect to party members at higher levels. Can also be triggered manually.
    Protraction: (unchanged)
    Deployment Tactics: Grants a shield to nearby party members. No aldo required

    Fairy Skills:
    Consolation: heals and grants a shield to nearby party members. 2 charges with a 1 minute CD.
    Blessed Dawn: Combines whispering dawn and fey blessing\
    Fey Union: Unchanged
    Fey Gathering: AOE version of Union

    Utility:
    Resurrection: Fast cast time revive spell. Hp on resurrection is unchanged
    Expedient: unchanged
    Libra: Single target debuff that lowers the damage dealt by a target on a 1 minute CD.

    Play-style:

    Dot upkeep isn't for everyone and that's fine. The staggering timers of the dots can throw off players and the oGCds in the kit reward proper dot usage. Energy Syphon now functions like Summoner's, which makes more sense conceptually. It being on 30seconds means you now get 4 aetherflow per minute, and it is now also not a dps loss to use them. I consider that interaction of trading damage for healing to be interesting, but with the new design of scholar I don't think it is necessary.
    Their main gameplan for healing is to use one of their many shield options and mits before an attack and then use their regen tools afterwards. Each of their tools is a bit weak by itself, but when used in tandem with each other becomes incredibly powerful. They will struggle a bit with high burst of damage without using a lot of resources.

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    (2)

  3. #333
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100

    Astrologian

    Design Goals: A kit built around 3s and manipulating RNG. Diverse set of healing tools to compliment the other healers.
    Trait and Gauge Changes: All spells become instant cast; only 3 cards, Balance, Spear, and Arrow each with their own button; Gauge tracks Diurnal and Nocturnal Aspects which fuel single target and aoe heals respectfully. You gain a charge of each every 30 seconds.

    DPS Kit
    Malefic: ST spell; Will either proc itself, gravity, or combust for increased damage and will reduce the CD of "The Balance" when expending its proc.
    Gravity: ST spell; Will either proc itself, combust, or Malefic for increased damage and will reduce the CD of "The Spear" when expending its proc.
    Combust: ST spell; Will either proc itself, Malefic, or Gravity for increased damage and will reduce the CD of "The Arrow" when expending its proc.
    Malefictis: AOE version of Malefic
    Gravitia: AOE version of Gravity
    Combustion: AOE version of Combust
    Shooting Stars: Ogcd that stacks up to 3 times, every gcd spell has a chance of giving a stack. Expends all stacks on use.
    Comets: (AOE version of Shooting Stars
    Macro Cosmos: AOE spell. Can be used after using a Malefic, Gravity, and Combust Proc. Reduces the cast time of "The Balance," "The Spear," and the "The Arrow" and gives a heal to the entire party. Any of the 3 GCD spells can be used after
    Minor Arcana: AOE damage ability usable after 3 procs of Malefic, Gravity, or Combust. These are tracked separately

    Cards
    The Balance (Ogcd, 60CD, Increases Damage of nearby party members)
    The Spear (Ogcd, 60CD, Increases Crit Rate of nearby party members)
    The Arrow (Ogcd, 60CD, Increases DH of nearby party members

    Healing Kit
    Benefict II: unchanged
    Helios II: Targeted AOE like Cure 3
    Essential Dignity: Ogcd, Medium efficiency ST heal
    Celestial Intersection: Ogcd, High efficiency ST regen
    Exaltation: Ogcd, Low efficiency ST shield
    Earthly Star: Ogcd, Medium efficiency AOE heal
    Celestial Opposition: Ogcd, High efficiency ST regen
    Horoscope: Ogcd, Low efficiency AOE shield

    Utility
    Ascend: Instant Cast, but 2GCDs of recast
    Divination: Grants 3 stacks of divination witch will proc all you damage spells CD reduction effects on a 90 second CD
    Neutral Sect: The next Earthly Star or Essential Dignity will not consume a charge and will provide a shield and regen effect
    Shroud of Stars: 10% defense boost on a 60 second CD

    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.

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    (3)

  4. #334
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Sage
    Design Goals: Make it a unique DPS healer that can become the ultimate shielder of damage.
    Gauge and Trait Changes: gauge tracks 2 gaul stacks and 3 sting stacks; you gain gaul every 30 seconds stings will be explained later; Kardia healing is proportional to the potency of the damage spell/ability used.

    DPS Kit:
    Dosis: filler ST spell
    Dykrosia: filler AOE spell
    Plegma II: AOE spell, 2 charges 40 second CD
    Plegma IV: AOE spell, 2 charges 40 second CD
    Pnuma/Orion: AOE spell, 1min, high damage
    Toxicon I: AOE oGCD, 2 charges on 15sec CD
    Toxicon II: AOE oGCD, 2 charges on 30sec CD
    Toxicon III: AOE oGCD, 2 charges on 40sec CD
    Toxiblast: AOE spell, usable after 3 uses of Toxicon I tracked by adder sting 1
    Toxirounds:AOE spell, usable after 3 uses of Toxicon II tracked by adder sting 2
    Toxiburst: AOE spell, usable after 3 uses of Toxicon III tracked by adder sting 3

    Healing Kit:

    Diagnosis: unchanged
    Prognosis: unchanged
    Kardia: unchanged
    Soteria: ability, 2 stacks, 1min CD: grants the party "Soteria" for 15 seconds. A party member with Soteria gets 50% of what a kardia heal would heal when a dps spell/ability is used
    Druochole: unchanged
    Ixochole: function unchanged, 1sec CD
    Haima: unchanged
    Panhaima: unchanged

    Utility:
    Eukrasia: toggled stance ability, while active all kardia and soteria will take healing potency debuff and be converted to a shield. An ally can stack Dosis/Dykrosia ,Plegma, Pnuma, and Toxi-, and Diagnosis/Prognosis shields at any one time. Does not affect the cast or recast time of any spell.
    Icuraus: unchanged, 2 charges
    Rizomata: unchanged
    Egeiro: 2 gcd cast time, but will come up with a shield equal to their health for 10 seconds.
    Limiter Removal: 2min ability, grants a stack of Toxicon I, II, and III while also changing "Pnuma" to "Orion"

    Play-style
    Sage's should try to maximize burst windows while also saving tools to be used for healing outside of it. They are constantly weaving toxi- skills and plegmas to ensure they don't overcap allowing for a fast paced rotation that doesn't take away from their healing duties.
    They don't struggle to heal during burst windows since their burst also heals the party. If they need to use dps abilities, but don't need to heal at that moment, they can convert their healing into a shield for use later. They still have some non dps healing tools for downtime mechanics, but they are considerably less powerful than when the boss is on the field.

    --------------
    Of course... this will never happen, but I feel like I've made 4 healers that are distinct from each other, and any pair could take on any content in the game. Sorry for the multiple post.
    (0)
    Last edited by OliviaLugria; 02-20-2024 at 05:13 PM.

  5. #335
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post

    Astrologian

    Design Goals: A kit built around 3s and manipulating RNG. Diverse set of healing tools to compliment the other healers.
    Trait and Gauge Changes: All spells become instant cast; only 3 cards, Balance, Spear, and Arrow each with their own button; Gauge tracks Diurnal and Nocturnal Aspects which fuel single target and aoe heals respectfully. You gain a charge of each every 30 seconds.

    *snip*

    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.

    ------------------

    "Their healing and utility is made to compliment whatever the other healer lacks" what if there IS no other healer?

    "They have to be careful to manage their tools, as they are the most likely to run out of healing resources." Why would this appeal to current ASTs?

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of."

    I specifically dislike such as earthly star, removing the damage component to macrocosmos and tying it to a damage spell.

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of." -You tying multiple skills to procs of another skill - if I wanted to play a dancer I would play a dancer.
    (0)

  6. #336
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    "Their healing and utility is made to compliment whatever the other healer lacks" what if there IS no other healer?

    "They have to be careful to manage their tools, as they are the most likely to run out of healing resources." Why would this appeal to current ASTs?

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of."

    I specifically dislike such as earthly star, removing the damage component to macrocosmos and tying it to a damage spell.

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of." -You tying multiple skills to procs of another skill - if I wanted to play a dancer I would play a dancer.
    -you mean in 4 man content and solo content? You probably have way to much healing?

    -I say this because none of their healing tools have cooldowns. It'd be very easy to use all 3 charges on the first hit of a raid, so it helps to be careful.
    The things I liked about astro were the fluid nature of regen/shield stance and manipulating cards during storm blood to get the largest value. I fiddled with those aspects in this design. You can manipulate your card timing using macrocosmos and divination and their healing options offer meaningful choices based on the situation and you partner.

    -I redesigned the entire dps kit? Taking the entire kit into account there's no reason for this version of Earthly Star to deal damage. I like macro being a pretty finisher to cap off the dps loop. I understand it's not the op healing tool it is currently.

    -astro was commonly referred to as the rng healer. I don't really see why incorporating aspects similar to dancer is a problem. Even if it was, dancer is usually spending a minute and a half gathering resources for a huge burst. This hypothetical astro is much closer to a sustain dps. You gather up procs, but you can't really hold them less you overcap.
    The kit tries to offer lot of tension and resolution. "One more Malefic for a minor arcana come on" "just a gravity proc and macro is up" "Please stop with the combustion procs!"
    (1)

  7. #337
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    -you mean in 4 man content and solo content? You probably have way to much healing?

    -I say this because none of their healing tools have cooldowns. It'd be very easy to use all 3 charges on the first hit of a raid, so it helps to be careful.
    The things I liked about astro were the fluid nature of regen/shield stance and manipulating cards during storm blood to get the largest value. I fiddled with those aspects in this design. You can manipulate your card timing using macrocosmos and divination and their healing options offer meaningful choices based on the situation and you partner.

    -I redesigned the entire dps kit? Taking the entire kit into account there's no reason for this version of Earthly Star to deal damage. I like macro being a pretty finisher to cap off the dps loop. I understand it's not the op healing tool it is currently.

    -astro was commonly referred to as the rng healer. I don't really see why incorporating aspects similar to dancer is a problem. Even if it was, dancer is usually spending a minute and a half gathering resources for a huge burst. This hypothetical astro is much closer to a sustain dps. You gather up procs, but you can't really hold them less you overcap.
    The kit tries to offer lot of tension and resolution. "One more Malefic for a minor arcana come on" "just a gravity proc and macro is up" "Please stop with the combustion procs!"
    My apologies if I seemed overly abrupt.

    Let's address the DPS skill changes. Unless I am mistaken there are 6 AOE skills, which would see use in some situations, but really not in others. Other than that, there's the existing skills now tied to procs and star.

    Finally, what you call "tension and resolution" e.g. "One more Malefic for a minor arcana come on" is simply- unappealing. That doesn't invalidate that you find it so.
    (1)

  8. #338
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    My apologies if I seemed overly abrupt.

    Let's address the DPS skill changes. Unless I am mistaken there are 6 AOE skills, which would see use in some situations, but really not in others. Other than that, there's the existing skills now tied to procs and star.

    Finally, what you call "tension and resolution" e.g. "One more Malefic for a minor arcana come on" is simply- unappealing. That doesn't invalidate that you find it so.
    -there's 4 skills exclsuive to aoe. The 3 proc based spells and comet spell. Macro and the minor arcana are aoe, but are still a gain and meant to be used in single target situations.

    -tension and resolution is a concept ingrained into to many things to call it unappealing. Music chord progressions, plot of movies and books, and extends into game design. A few examples would be the samurai rotation and redmage rotation. Sams journey through the combo finishers with the the pinnacle of the tension being the cast time of midare and the resolution of the big number appearing on screen. Red mage has actually gotten a bit worse in this regard, but you go from a state of low tension as you build gauge, but you're anticipation grows as you get closer to it filling. When its filled, the tension rockets up as you plunge into melee range and your gcd speeds up with your sword moves culminating into a huge finisher spell, the release. The additional finishers added every expansion and lower gague cost has snugfed this feeling a little, but the structure is still the same.

    This concept is unappealing when the tension doesn't get released. An anti climax if you will. Such as when you die with max resoucres, or you mess up a combo, or your cast time doesn’t finish. This astro design softens the possibility of such things by tying things to different procs. Regardless of what proc you get, you are building towards a minor arcana or a macrocosmos always. As they get close to being able to use, the tension rises, and then releases when the final proc happens.
    (2)

  9. #339
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Can't edit on mobile...

    I wasn't entirely certain what you meant by abrupt. Everything seems cordial to me!
    Also not sure what you last line meant, I hoped I explained myself despite the spelling/language errors.
    (1)

  10. #340
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.
    I do not want a proc based class to take place of my current main. DNC is right there if I want it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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