Quote Originally Posted by OliviaLugria View Post
-you mean in 4 man content and solo content? You probably have way to much healing?

-I say this because none of their healing tools have cooldowns. It'd be very easy to use all 3 charges on the first hit of a raid, so it helps to be careful.
The things I liked about astro were the fluid nature of regen/shield stance and manipulating cards during storm blood to get the largest value. I fiddled with those aspects in this design. You can manipulate your card timing using macrocosmos and divination and their healing options offer meaningful choices based on the situation and you partner.

-I redesigned the entire dps kit? Taking the entire kit into account there's no reason for this version of Earthly Star to deal damage. I like macro being a pretty finisher to cap off the dps loop. I understand it's not the op healing tool it is currently.

-astro was commonly referred to as the rng healer. I don't really see why incorporating aspects similar to dancer is a problem. Even if it was, dancer is usually spending a minute and a half gathering resources for a huge burst. This hypothetical astro is much closer to a sustain dps. You gather up procs, but you can't really hold them less you overcap.
The kit tries to offer lot of tension and resolution. "One more Malefic for a minor arcana come on" "just a gravity proc and macro is up" "Please stop with the combustion procs!"
My apologies if I seemed overly abrupt.

Let's address the DPS skill changes. Unless I am mistaken there are 6 AOE skills, which would see use in some situations, but really not in others. Other than that, there's the existing skills now tied to procs and star.

Finally, what you call "tension and resolution" e.g. "One more Malefic for a minor arcana come on" is simply- unappealing. That doesn't invalidate that you find it so.