spear would be fine to return because it gave an increase chance to let party crit but it was not 100% a garantee that your party will always crit and even then people still want only balance.I’m actually in favour of divination not being linked to seals, I do wish that you had to do something to get divination but something that requires player skill and not RNG, I know AST is designed as an RNG job but RNG can only work when all of the options don’t contribute to damage
However I don’t think they needed to keep the seal system when they took divination off it, they should have just deleted the seal system (especially since they deleted sleeve draw which was your RNG protection and nerfed redraw)
My very barebones idea for AST would involve either
1) all cards being reverted to SB but both balance and spear are given non damaging options, to compensate for the damage difference you either buff malefic or give AST a different buff to do somewhere
2) give all cards an AOE 3% effect then return their original effects on the person they are played on (so for example bole played on a tank gives the tank a 15% mitigation and then everyone in a 25 yalm radius around the tank gets a 3% damage buff
This doesn’t fix 90% of AST’s issues but I don’t think putting divination back on RNG is a good idea
So really it should be that balance do not do damage buff can instead give a debuff to enemies like a slow or heavy or take away from pvp ast and give a slight increase movement speed or increase parties hp pool by about 5%.
Crit is still damage up (it’s why old spear was just called the poor man’s balance)spear would be fine to return because it gave an increase chance to let party crit but it was not 100% a garantee that your party will always crit and even then people still want only balance.
So really it should be that balance do not do damage buff can instead give a debuff to enemies like a slow or heavy or take away from pvp ast and give a slight increase movement speed or increase parties hp pool by about 5%.
If they returned the old effects, changed balance to a non damage move but left spear alone you would just be fishing for spear instead
Back then, crits also didn't have the 'if your move is a guaranteed crit, the crit rate increase from this effect is considered a damage up instead' thing we have now. So even if Spear were to return exactly as it was, it'd still be functionally a 'Balance' of sorts on SAM, MCH, WAR, etc
If the devs want to eliminate the shield/regen healer thing (which they should) they could give white mage something like this: A 30 sec CD that converts all regens and medica 2’s into a barrier equal to the amount of the regen remaining.
Medica 2 > that, instant 750p AOE barrier, probably not great for balance
There is nothing inherently wrong with the shield regen dichotomy, the problem comes from the fact that the shield healers have 2x the HPS of the regen healers anyway
If the shield healers actually had about equivalent effective HPS (so including damage absorbed and damage mitigated) meaning they have about 66% less true HPS then the system would work, shields shield and regens heal back up, instead the shields just do both and the regens cry in the corner
Fair enough then spear could then do like I guess magical defense increase by 5% while balance do hp 5% should not be too breaking I think.
Something that I'd like to say while we're talking about shield healers before I totally forget about them... is the fact that I couldn't help but think the shield healers' shields are.... bland. Boring. It's either purely to shield, or nothing.
Another 'type' of shield that I don't think I've ever seen in this game is something like this:
Grants a shield that reduces damage by [x]%. Will dissipates once [y] damage worth of cure potency is absorbed.
The closest one that we currently have right now is (Pan)haima. Functionally multiple layers of barrier that let some damage pierces through the shield while still retaining the remainder. These two kinda makes me think that SE was trying to replicate just that, but probably couldn't due to spagghetified coding or any other technical reasons.
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