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  1. #311
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Post View Post
    Like, what the hell happened to their imagination?
    Question of the century right there.
    (6)

  2. #312
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I’m actually in favour of divination not being linked to seals, I do wish that you had to do something to get divination but something that requires player skill and not RNG, I know AST is designed as an RNG job but RNG can only work when all of the options don’t contribute to damage

    However I don’t think they needed to keep the seal system when they took divination off it, they should have just deleted the seal system (especially since they deleted sleeve draw which was your RNG protection and nerfed redraw)

    My very barebones idea for AST would involve either
    1) all cards being reverted to SB but both balance and spear are given non damaging options, to compensate for the damage difference you either buff malefic or give AST a different buff to do somewhere
    2) give all cards an AOE 3% effect then return their original effects on the person they are played on (so for example bole played on a tank gives the tank a 15% mitigation and then everyone in a 25 yalm radius around the tank gets a 3% damage buff

    This doesn’t fix 90% of AST’s issues but I don’t think putting divination back on RNG is a good idea
    spear would be fine to return because it gave an increase chance to let party crit but it was not 100% a garantee that your party will always crit and even then people still want only balance.

    So really it should be that balance do not do damage buff can instead give a debuff to enemies like a slow or heavy or take away from pvp ast and give a slight increase movement speed or increase parties hp pool by about 5%.
    (0)

  3. #313
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    spear would be fine to return because it gave an increase chance to let party crit but it was not 100% a garantee that your party will always crit and even then people still want only balance.

    So really it should be that balance do not do damage buff can instead give a debuff to enemies like a slow or heavy or take away from pvp ast and give a slight increase movement speed or increase parties hp pool by about 5%.
    Crit is still damage up (it’s why old spear was just called the poor man’s balance)

    If they returned the old effects, changed balance to a non damage move but left spear alone you would just be fishing for spear instead
    (3)

  4. #314
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Back then, crits also didn't have the 'if your move is a guaranteed crit, the crit rate increase from this effect is considered a damage up instead' thing we have now. So even if Spear were to return exactly as it was, it'd still be functionally a 'Balance' of sorts on SAM, MCH, WAR, etc
    (3)

  5. #315
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    If the devs want to eliminate the shield/regen healer thing (which they should) they could give white mage something like this: A 30 sec CD that converts all regens and medica 2’s into a barrier equal to the amount of the regen remaining.
    (0)

  6. #316
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    If the devs want to eliminate the shield/regen healer thing (which they should) they could give white mage something like this: A 30 sec CD that converts all regens and medica 2’s into a barrier equal to the amount of the regen remaining.
    Medica 2 > that, instant 750p AOE barrier, probably not great for balance
    (1)

  7. #317
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There is nothing inherently wrong with the shield regen dichotomy, the problem comes from the fact that the shield healers have 2x the HPS of the regen healers anyway

    If the shield healers actually had about equivalent effective HPS (so including damage absorbed and damage mitigated) meaning they have about 66% less true HPS then the system would work, shields shield and regens heal back up, instead the shields just do both and the regens cry in the corner
    (1)

  8. #318
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Medica 2 > that, instant 750p AOE barrier, probably not great for balance
    Critlo stocks crashing
    (0)

  9. #319
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Crit is still damage up (it’s why old spear was just called the poor man’s balance)

    If they returned the old effects, changed balance to a non damage move but left spear alone you would just be fishing for spear instead
    Fair enough then spear could then do like I guess magical defense increase by 5% while balance do hp 5% should not be too breaking I think.
    (0)

  10. #320
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Something that I'd like to say while we're talking about shield healers before I totally forget about them... is the fact that I couldn't help but think the shield healers' shields are.... bland. Boring. It's either purely to shield, or nothing.

    Another 'type' of shield that I don't think I've ever seen in this game is something like this:
    Grants a shield that reduces damage by [x]%. Will dissipates once [y] damage worth of cure potency is absorbed.

    The closest one that we currently have right now is (Pan)haima. Functionally multiple layers of barrier that let some damage pierces through the shield while still retaining the remainder. These two kinda makes me think that SE was trying to replicate just that, but probably couldn't due to spagghetified coding or any other technical reasons.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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