Page 33 of 45 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast
Results 321 to 330 of 482

Hybrid View

  1. #1
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    A few things off it is clone off whm yet sadly superior where the mp is far cheaper and strangely aspected helios is obtained at level 42 where as medica 2 is lvl 50. Interesting balancing SE.
    The only time WHM and AST is somewhat similar is in early levels tho..
    AST starts to gain much of its identity after the lvl 60 mark.

    I used to be WHM main, but once i learned AST..
    I discarded WHM and never looked back lol
    (0)
    Last edited by Zeastria; 02-23-2024 at 07:44 AM.
    SCH/AST/DNC/VPR/SMN

  2. #2
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    The only time WHM and AST is somewhat similar is in early levels tho..
    AST starts to gain much of its identity after the lvl 60 mark.

    I used to be WHM main, but once i learned AST..
    I discarded WHM and never looked back lol
    Same here I started whm at first too(picked up the game on its stormblood release)I still want stormblood ast honestly and I was more of a noct lover than dirunal. I love shield healing over hot healing xD, but yes overall never wanted to touch whm again. Hence am sage main because it gives a slight feel of old noct ast, (rather instant shields even if weaker) than having to sit and plan/pre cast shields. Old cards too was just much much better and fun sigh.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^because of the skills you listed only malefic and combust you are regularly going to actually press, going by combined similarity of the entire toolkit is next to pointless, it’s only the similarity of the bread and butter kits (which is why SGE feels different enough from SCH to not cause a riot even though SGE is just a less clunky clone of SCH)

    When you pull them back to their bread and butter kits
    1) AST- CU, CO, ES
    2) WHM- lilys

    They really don’t heal in a very similar way already
    (2)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As an aside, what do SCH mains think about making Demi-Seraph summoning works like its PvP iteration?

    Basically: a ground targeted marker to summon the seraph at, and she’ll stay there until timer runs out. No moving allowed. Eos/Carb can stay active. You will of course lose the blue colored Whispering Dawn & Illumination. Consolation remains as it is. Other fae skill will still originate from your Fae/Carb.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    As an aside, what do SCH mains think about making Demi-Seraph summoning works like its PvP iteration?

    Basically: a ground targeted marker to summon the seraph at, and she’ll stay there until timer runs out. No moving allowed. Eos/Carb can stay active. You will of course lose the blue colored Whispering Dawn & Illumination. Consolation remains as it is. Other fae skill will still originate from your Fae/Carb.
    I don’t oppose that change but I just don’t really think it’s needed, consolation has a 30 yalm radius so positioning seraph is completely unnecessary, you can basically skip the middle man of ground placement by just making eos cast consolation, if not like you are struggling to find positions to make eos do something considering she only has 6 skills total
    (0)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    As an aside, what do SCH mains think about making Demi-Seraph summoning works like its PvP iteration?

    Basically: a ground targeted marker to summon the seraph at, and she’ll stay there until timer runs out. No moving allowed. Eos/Carb can stay active. You will of course lose the blue colored Whispering Dawn & Illumination. Consolation remains as it is. Other fae skill will still originate from your Fae/Carb.
    I'm not opposed to it, but it wouldn't fix the main issue with Seraph. I've played matches where the excog effect hits too late and people die, that delay as she spawns in to heal is still there, she also will still ghost if you use the follow-up button near the end of her timer.

    I guess it's a good thing that she doesn't spawn from the fairy itself? That would solve some ghosting. But I think planning around not needing Dissipation/Fey Blessing when you use Seraph is more engaging.
    (0)

  7. #7
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    As an aside, what do SCH mains think about making Demi-Seraph summoning works like its PvP iteration?

    Basically: a ground targeted marker to summon the seraph at, and she’ll stay there until timer runs out. No moving allowed. Eos/Carb can stay active. You will of course lose the blue colored Whispering Dawn & Illumination. Consolation remains as it is. Other fae skill will still originate from your Fae/Carb.
    I would rather just demote Seraph to glamour state and just have Rouse to power up my Carbuncle's healing.
    (1)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,361
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Thinking about a healer mechanic were you have an oGCD damage attack that can be used frequently (20-40 recast time), and when used it allows either your standard single target or AOE heal spell to be cast instantly. And if you do choose to use your now instant heal GCD, it will reduce the cooldown of the attack that procced it.
    (0)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,106
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    That much concern, I don't disagree. I'm mainly trying to think up ways to keep the Demi-Seraph while also reducing the disasterrific delay they introduce because IMHO it's super unlikely SE would remove the entire summon and replace it with Rouse despite its better functions. To their eyes, it's like "omg we lost some pretty big 'ultimate' summon!!".

    It would be nice if she would finish whatever her last command is even after the timer's up before leaving the battlefield.
    (0)
    Last edited by Rein_eon_Osborne; 02-23-2024 at 04:23 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    That much concern, I don't disagree. I'm mainly trying to think up ways to keep the Demi-Seraph while also reducing the disasterrific delay they introduce because IMHO it's super unlikely SE would remove the entire summon and replace it with Rouse despite its better functions. To their eyes, it's like "omg we lost some pretty big 'ultimate' summon!!".
    I honestly think they could fix it (and SMN) by introducing a new ability that aspects your summon, doesn't have to remove them from the field, just a twinkle and they change to the other model. Like 'Aspect: Eos', 'Aspect: Selene', 'Aspect: Seraph', then you just give SCH 2 stacks of Rouse and give SMN Enkindle, Rouse will make the fairy do their signature thing, maybe Eos (Fey Blessing), Selene (some new shield ability) and Seraph (Consolation).

    Then they can do the same thing for SMN with 'Aspect: Ruby', 'Aspect: Topaz' and 'Aspect: Emerald', the Carbuncle just changes colours and you can Enkindle it for Ifrit's, Titan's and Garuda's ultimates.
    (5)

Page 33 of 45 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast