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  1. #1
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100

    Astrologian

    Design Goals: A kit built around 3s and manipulating RNG. Diverse set of healing tools to compliment the other healers.
    Trait and Gauge Changes: All spells become instant cast; only 3 cards, Balance, Spear, and Arrow each with their own button; Gauge tracks Diurnal and Nocturnal Aspects which fuel single target and aoe heals respectfully. You gain a charge of each every 30 seconds.

    DPS Kit
    Malefic: ST spell; Will either proc itself, gravity, or combust for increased damage and will reduce the CD of "The Balance" when expending its proc.
    Gravity: ST spell; Will either proc itself, combust, or Malefic for increased damage and will reduce the CD of "The Spear" when expending its proc.
    Combust: ST spell; Will either proc itself, Malefic, or Gravity for increased damage and will reduce the CD of "The Arrow" when expending its proc.
    Malefictis: AOE version of Malefic
    Gravitia: AOE version of Gravity
    Combustion: AOE version of Combust
    Shooting Stars: Ogcd that stacks up to 3 times, every gcd spell has a chance of giving a stack. Expends all stacks on use.
    Comets: (AOE version of Shooting Stars
    Macro Cosmos: AOE spell. Can be used after using a Malefic, Gravity, and Combust Proc. Reduces the cast time of "The Balance," "The Spear," and the "The Arrow" and gives a heal to the entire party. Any of the 3 GCD spells can be used after
    Minor Arcana: AOE damage ability usable after 3 procs of Malefic, Gravity, or Combust. These are tracked separately

    Cards
    The Balance (Ogcd, 60CD, Increases Damage of nearby party members)
    The Spear (Ogcd, 60CD, Increases Crit Rate of nearby party members)
    The Arrow (Ogcd, 60CD, Increases DH of nearby party members

    Healing Kit
    Benefict II: unchanged
    Helios II: Targeted AOE like Cure 3
    Essential Dignity: Ogcd, Medium efficiency ST heal
    Celestial Intersection: Ogcd, High efficiency ST regen
    Exaltation: Ogcd, Low efficiency ST shield
    Earthly Star: Ogcd, Medium efficiency AOE heal
    Celestial Opposition: Ogcd, High efficiency ST regen
    Horoscope: Ogcd, Low efficiency AOE shield

    Utility
    Ascend: Instant Cast, but 2GCDs of recast
    Divination: Grants 3 stacks of divination witch will proc all you damage spells CD reduction effects on a 90 second CD
    Neutral Sect: The next Earthly Star or Essential Dignity will not consume a charge and will provide a shield and regen effect
    Shroud of Stars: 10% defense boost on a 60 second CD

    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.

    ------------------
    (3)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post

    Astrologian

    Design Goals: A kit built around 3s and manipulating RNG. Diverse set of healing tools to compliment the other healers.
    Trait and Gauge Changes: All spells become instant cast; only 3 cards, Balance, Spear, and Arrow each with their own button; Gauge tracks Diurnal and Nocturnal Aspects which fuel single target and aoe heals respectfully. You gain a charge of each every 30 seconds.

    *snip*

    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.

    ------------------

    "Their healing and utility is made to compliment whatever the other healer lacks" what if there IS no other healer?

    "They have to be careful to manage their tools, as they are the most likely to run out of healing resources." Why would this appeal to current ASTs?

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of."

    I specifically dislike such as earthly star, removing the damage component to macrocosmos and tying it to a damage spell.

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of." -You tying multiple skills to procs of another skill - if I wanted to play a dancer I would play a dancer.
    (0)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Play-style
    The dancer-esque rotation constantly keeps the player on their toes. The player wants to manipulate their cards to be used as often as possible or in tandem with burst windows. Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of.
    Their healing and utility is made to compliment whatever the other healer lacks.They have to be careful to manage their tools, as they are the most likely to run out of healing resources.
    I do not want a proc based class to take place of my current main. DNC is right there if I want it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Sage
    Design Goals: Make it a unique DPS healer that can become the ultimate shielder of damage.
    Gauge and Trait Changes: gauge tracks 2 gaul stacks and 3 sting stacks; you gain gaul every 30 seconds stings will be explained later; Kardia healing is proportional to the potency of the damage spell/ability used.

    DPS Kit:
    Dosis: filler ST spell
    Dykrosia: filler AOE spell
    Plegma II: AOE spell, 2 charges 40 second CD
    Plegma IV: AOE spell, 2 charges 40 second CD
    Pnuma/Orion: AOE spell, 1min, high damage
    Toxicon I: AOE oGCD, 2 charges on 15sec CD
    Toxicon II: AOE oGCD, 2 charges on 30sec CD
    Toxicon III: AOE oGCD, 2 charges on 40sec CD
    Toxiblast: AOE spell, usable after 3 uses of Toxicon I tracked by adder sting 1
    Toxirounds:AOE spell, usable after 3 uses of Toxicon II tracked by adder sting 2
    Toxiburst: AOE spell, usable after 3 uses of Toxicon III tracked by adder sting 3

    Healing Kit:

    Diagnosis: unchanged
    Prognosis: unchanged
    Kardia: unchanged
    Soteria: ability, 2 stacks, 1min CD: grants the party "Soteria" for 15 seconds. A party member with Soteria gets 50% of what a kardia heal would heal when a dps spell/ability is used
    Druochole: unchanged
    Ixochole: function unchanged, 1sec CD
    Haima: unchanged
    Panhaima: unchanged

    Utility:
    Eukrasia: toggled stance ability, while active all kardia and soteria will take healing potency debuff and be converted to a shield. An ally can stack Dosis/Dykrosia ,Plegma, Pnuma, and Toxi-, and Diagnosis/Prognosis shields at any one time. Does not affect the cast or recast time of any spell.
    Icuraus: unchanged, 2 charges
    Rizomata: unchanged
    Egeiro: 2 gcd cast time, but will come up with a shield equal to their health for 10 seconds.
    Limiter Removal: 2min ability, grants a stack of Toxicon I, II, and III while also changing "Pnuma" to "Orion"

    Play-style
    Sage's should try to maximize burst windows while also saving tools to be used for healing outside of it. They are constantly weaving toxi- skills and plegmas to ensure they don't overcap allowing for a fast paced rotation that doesn't take away from their healing duties.
    They don't struggle to heal during burst windows since their burst also heals the party. If they need to use dps abilities, but don't need to heal at that moment, they can convert their healing into a shield for use later. They still have some non dps healing tools for downtime mechanics, but they are considerably less powerful than when the boss is on the field.

    --------------
    Of course... this will never happen, but I feel like I've made 4 healers that are distinct from each other, and any pair could take on any content in the game. Sorry for the multiple post.
    (0)
    Last edited by OliviaLugria; 02-20-2024 at 05:13 PM.

  5. #5
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    "Their healing and utility is made to compliment whatever the other healer lacks" what if there IS no other healer?

    "They have to be careful to manage their tools, as they are the most likely to run out of healing resources." Why would this appeal to current ASTs?

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of."

    I specifically dislike such as earthly star, removing the damage component to macrocosmos and tying it to a damage spell.

    "Meanwhile they're constantly getting procs of minor arcana and comets that can be hard to keep track of." -You tying multiple skills to procs of another skill - if I wanted to play a dancer I would play a dancer.
    -you mean in 4 man content and solo content? You probably have way to much healing?

    -I say this because none of their healing tools have cooldowns. It'd be very easy to use all 3 charges on the first hit of a raid, so it helps to be careful.
    The things I liked about astro were the fluid nature of regen/shield stance and manipulating cards during storm blood to get the largest value. I fiddled with those aspects in this design. You can manipulate your card timing using macrocosmos and divination and their healing options offer meaningful choices based on the situation and you partner.

    -I redesigned the entire dps kit? Taking the entire kit into account there's no reason for this version of Earthly Star to deal damage. I like macro being a pretty finisher to cap off the dps loop. I understand it's not the op healing tool it is currently.

    -astro was commonly referred to as the rng healer. I don't really see why incorporating aspects similar to dancer is a problem. Even if it was, dancer is usually spending a minute and a half gathering resources for a huge burst. This hypothetical astro is much closer to a sustain dps. You gather up procs, but you can't really hold them less you overcap.
    The kit tries to offer lot of tension and resolution. "One more Malefic for a minor arcana come on" "just a gravity proc and macro is up" "Please stop with the combustion procs!"
    (1)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    -you mean in 4 man content and solo content? You probably have way to much healing?

    -I say this because none of their healing tools have cooldowns. It'd be very easy to use all 3 charges on the first hit of a raid, so it helps to be careful.
    The things I liked about astro were the fluid nature of regen/shield stance and manipulating cards during storm blood to get the largest value. I fiddled with those aspects in this design. You can manipulate your card timing using macrocosmos and divination and their healing options offer meaningful choices based on the situation and you partner.

    -I redesigned the entire dps kit? Taking the entire kit into account there's no reason for this version of Earthly Star to deal damage. I like macro being a pretty finisher to cap off the dps loop. I understand it's not the op healing tool it is currently.

    -astro was commonly referred to as the rng healer. I don't really see why incorporating aspects similar to dancer is a problem. Even if it was, dancer is usually spending a minute and a half gathering resources for a huge burst. This hypothetical astro is much closer to a sustain dps. You gather up procs, but you can't really hold them less you overcap.
    The kit tries to offer lot of tension and resolution. "One more Malefic for a minor arcana come on" "just a gravity proc and macro is up" "Please stop with the combustion procs!"
    My apologies if I seemed overly abrupt.

    Let's address the DPS skill changes. Unless I am mistaken there are 6 AOE skills, which would see use in some situations, but really not in others. Other than that, there's the existing skills now tied to procs and star.

    Finally, what you call "tension and resolution" e.g. "One more Malefic for a minor arcana come on" is simply- unappealing. That doesn't invalidate that you find it so.
    (1)

  7. #7
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    My apologies if I seemed overly abrupt.

    Let's address the DPS skill changes. Unless I am mistaken there are 6 AOE skills, which would see use in some situations, but really not in others. Other than that, there's the existing skills now tied to procs and star.

    Finally, what you call "tension and resolution" e.g. "One more Malefic for a minor arcana come on" is simply- unappealing. That doesn't invalidate that you find it so.
    -there's 4 skills exclsuive to aoe. The 3 proc based spells and comet spell. Macro and the minor arcana are aoe, but are still a gain and meant to be used in single target situations.

    -tension and resolution is a concept ingrained into to many things to call it unappealing. Music chord progressions, plot of movies and books, and extends into game design. A few examples would be the samurai rotation and redmage rotation. Sams journey through the combo finishers with the the pinnacle of the tension being the cast time of midare and the resolution of the big number appearing on screen. Red mage has actually gotten a bit worse in this regard, but you go from a state of low tension as you build gauge, but you're anticipation grows as you get closer to it filling. When its filled, the tension rockets up as you plunge into melee range and your gcd speeds up with your sword moves culminating into a huge finisher spell, the release. The additional finishers added every expansion and lower gague cost has snugfed this feeling a little, but the structure is still the same.

    This concept is unappealing when the tension doesn't get released. An anti climax if you will. Such as when you die with max resoucres, or you mess up a combo, or your cast time doesn’t finish. This astro design softens the possibility of such things by tying things to different procs. Regardless of what proc you get, you are building towards a minor arcana or a macrocosmos always. As they get close to being able to use, the tension rises, and then releases when the final proc happens.
    (2)

  8. #8
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Can't edit on mobile...

    I wasn't entirely certain what you meant by abrupt. Everything seems cordial to me!
    Also not sure what you last line meant, I hoped I explained myself despite the spelling/language errors.
    (1)

  9. #9
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    I do not want a proc based class to take place of my current main. DNC is right there if I want it.
    Did I hit upon a buzz word? Would it have been better to say "rng based combo system?" Besides your 3 standard gcds acting similar to standard/technical step, the job would play nothing like dancer.

    Even if the proc style isn't your taste, I did make 4 unique healers. Change the names and flavor of any of them and judge them as a whole.

    A side note... astro has been changed every expansion... I hope you're not to attached to what it is now.
    (2)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Did I hit upon a buzz word? Would it have been better to say "rng based combo system?" Besides your 3 standard gcds acting similar to standard/technical step, the job would play nothing like dancer.

    Even if the proc style isn't your taste, I did make 4 unique healers. Change the names and flavor of any of them and judge them as a whole.

    A side note... astro has been changed every expansion... I hope you're not to attached to what it is now.

    Hi, I don't blame you for thinking that you may have unintentionally selected a banned word! Not at all, in fact there has been quite a bit of discussion on introducing procs as an option on one healer. I particularly appreciated that you did not take the 'one-size-fits-all" approach to all healers, I would point out that at least in PvP, Square was able to apply a unique feel to each healer, whereas I feel they failed miserably with at least 2x the number of buttons in PvE.

    Yes, AST has had major reworks several times, with another rework approaching - which means that we're discussing this even knowing that it is essentially worthless for at least - months? years? Idon't think it's quite fair to say ASTs shouldn't get "attached" to the job, it's fair to expect job changes, however an argument can be made that whomever has been in charge of AST doesn't seem to know where they're going, which is not pleasant.
    (1)

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