Yes? They could use the Savage resources into PvP.
The biggest problem with FL is that there are a lot of people in there that don't want to be. I'm one of them. Most people don't find it fun, but they still do it for one reason or another -- usually to level or to finish the series because it's limited time and FOMO is strong.
I usually fall into the second category. I used to do frontlines regularly before Endwalker because I enjoyed it, but now I just do the daily to get to level 25 in the series then stop until the next series comes out. I hate CC and RW and won't touch them. There are a lot of us who don't care how the fight ends up, we get good enough XP and series XP either way.
The first way to fix frontlines is to only push people into it who want to be there.
Aside from seasonal events, all other content in the game can be finished and the rewards can be gathered at any time. This needs to be the same with PVP. If nothing else, put the series rewards somewhere in the Wolves Den the following season so they can be purchased with Wolf's Marks or Crystals.
Yes, less people will play overall but that's not a bad thing as everyone who's in there will be someone who wants to be, not because of some sense of FOMO.
Next, XP rewards need to be adjusted. People will queue up for FL just to get easy XP on jobs they don't want to actually play. That's fine, makes sense. I do it too every time an xpack drops. But like with series XP, if I'm just grinding a job I have no intention of actually playing to get it to max level, I don't have any incentive to play well. To change that, maybe increase first place rewards while decreasing second and third place. Also change the daily so people can grind jobs in FL without having to rely on it once a day. Also it needs to be made clear to people that they can queue for FL on one job, then switch to another -- letting them still get XP for the job they queued as. Too many people go in as a job they have no idea how to play and don't swap because they don't know it's an option. Adding this as part of the FTUE for PVP is a must.
Third, adjust the amount of time Frontlines takes. Every match now comes down to the wire, taking almost 20 minutes because of "randomization". If someone knows that the first 15 minutes of the fight generally don't matter, why bother? It's not like people can easily stack up BH anymore unless they're playing meta-premades which need to be adjusted anyways. Let teams occasionally steamroll others. Since the big patch that nerfed FL damage, I've yet to see a fight end in 10 minutes. I'd rather get stomped in 10 minutes and let it end than let a boring, pointless fight drag on for nearly 20.
Last edited by lolnotacat; 02-06-2024 at 03:05 PM.
Battle High is pretty much the worst mechanic in Frontlines and has been for a long time. If SE hadn't completely neglected Frontlines, I doubt the mechanic would have been in the game for so long.Battle High is also a problem. I get that it incentivizes faster games and to seak each other for kills, but once a team is dominating in battle fevers, the match is usually decided. There is just no coming back unless the Battle Fever team neglects the PvE aspects in favor of killing.
It's almost more optimal to ignore any of the targetted objectives at the start to rack of Battle Highs/Fevers and then storm the targets later when you can crush them with the power imbalance.
Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.
Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.
But that would be the easy fix and you cant have that lol
I do wanna be there, but at the same time i dont wanna as i know how many are only in there for the exp and dont give a sh### about anything and at most, run with the masses so they dont get kicked. Ive seen ppl with 0 damage done after 15 minutes of battle lol
What also ruins it for me are the meta stuff, ppl that abuse every little exploit or cheese possible... like that Pala BS back then in Onsai...
Okay. I guess my approach to gaming is I only play modes that I enjoy playing. I can't imagine any of the FL rewards are sufficiently compelling to "force" someone to engage. But I completely agree FL would be way better if the whining rump was removed.
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