Yes? They could use the Savage resources into PvP.
Yes? They could use the Savage resources into PvP.


Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.
Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.
While that would help reduce the amount of BH on the winning team and any team that ignores objectives for BH cheese, I prefer the blue shell approach. Because having three teams fight each other usually ends up in the other two ganging up on one other team, I would suggest that the team with the lowest amount of points gains a battle high depending on the point difference between themselves and the second highest team. so if they were 0-100 point difference, no battle high. 101-200 would get Battle High I, 201-300 would gain a Battle High II and so on.Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.
Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.


I don't think this makes sense.While that would help reduce the amount of BH on the winning team and any team that ignores objectives for BH cheese, I prefer the blue shell approach. Because having three teams fight each other usually ends up in the other two ganging up on one other team, I would suggest that the team with the lowest amount of points gains a battle high depending on the point difference between themselves and the second highest team. so if they were 0-100 point difference, no battle high. 101-200 would get Battle High I, 201-300 would gain a Battle High II and so on.
Its normal on maps to have several hundred point deficits, and still make a comeback. Besides with Battle high being nerfed, if they're still getting pounded into submission maybe they just don't deserve to win the map. I generally don't favor giving losing teams a crutch to lean on for being stomped. They should have to earn their battle high like everyone else, and if they can't defeat a team of players with BH V (Lets say Battle high both cuts potency of recuperate, and increases damage taken by 8% per stack.) They perhaps don't deserve to win.
In a hypothetical future where Battle High gets nerfed, and lets say they don't even touch RNG node spawns, this would give teams more than enough chance to make a comeback from third place. If they decide to 2v1 and spawn camp the previous first place team, it'll just mean they accrue battle high, and will be easier to kill. But I feel like thats not even an issue that can be solved, ganging up on one team is going to happen by virtue of it being a 1v1v1 mode.

Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.Battle High needs to be adjusted so that vulnerability is added with each stack of Battle High.
Theres literally no excuse they have to NOT have implemented that in 6.1. That goes for a lot of things for Front lines. It just proves that the developers don't play the modes they make, or play test them at all.


It sounds like you yourself have no idea how to play Frontlines, or you're just a troll. Either way, I don't care, I'm not asking for your advice. I make that recommendation as a player who regularily attains BH V, and keeps it throughout the match with little challenge.Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.
Changing BH to make players more vulnerable doesn't discourage people from PvP. It discourages steamrolling, and makes teams have more of a fighting chance to make a comeback. If you can't see that, or simply just want to disregard anything I have to say, circus is that way bub.

Yeah, you get BH5 playing what, NIN? LOL. BTW, your circus was great, I loved your clown costume. Bub.It sounds like you yourself have no idea how to play Frontlines, or you're just a troll. Either way, I don't care, I'm not asking for your advice. I make that recommendation as a player who regularily attains BH V, and keeps it throughout the match with little challenge.
Changing BH to make players more vulnerable doesn't discourage people from PvP. It discourages steamrolling, and makes teams have more of a fighting chance to make a comeback. If you can't see that, or simply just want to disregard anything I have to say, circus is that way bub.
Last edited by Nubrication; 02-17-2024 at 07:21 AM.


I get Battle high playing literally any job. It's not that hard, the fact that you're so balls to wall in defense of it just shows that you'd prefer your free ticket to steamroll instead of having an actual challenge.
Circus is that way, glad to see you brought your own outfit.



While it can reward all people, it specifically rewards people better for those who participate in deathballing.Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.
At this point they need to just give us individual objectives. Let us actually carry if we want.
I mean let's face it, people premade frequently so they can carry themselves, it's why most premades are active. I'm in two of the more active pvp discords(one isn't even focused around pvp), and both groups of players literally admit to doing so. You don't even know the people you're premading with most of the time, you just know that you're bettering your odds because you'll be with them and not someone who is afk, either literally or just afk in the head.
There's certain crowds that are willing to do whatever they can to tilt the odds in their favor, and the best thing you can do is ensure everyone has the tools at their disposal to be that productive.
Also, woooooooooooow @ new shatter. You really made an entire pve only map.
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