


In my opinion, if someone designing a game doesn't have 'fun' as their number 1 priority, they've failed at their job. Games should be fun, they can balance after if needed, but fun really should be their priority.I don't think it's meant to be "fun" it's meant to be balanced. The goal is to make sure that all classes are equally competitive, and they all bring the same tools to a fight. In that sense it succeeds. But fun, eh not really. It's fine if one or two classes have a set two minute rotation, but all of them is bad. There's no variety. For a game that has over 20 classes it really only has about 3.
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