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Thread: 2-minute meta

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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,191
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    True on WAR though, take me back to 4.1 SB where it felt rewarding to set up and execute the burst window, should have left the 'press 60s CD, receive X stacks of 'free big hit button' to PLD with Req/Holy Spirit
    Even 4.2 WAR was still a better job than whatever this mess is now. Your selfhealing required you to sacrifice a lot of damage from needing to be in Defiance for Equilibrium and Inner Beast spam and it actually still had some management left outside of using your single braincell to remember to press the "hurr durr Fell Cleave" button.


    Quote Originally Posted by ShadowNyx3 View Post
    If only these 5 human beings could design and balance 21 unique jobs while perfectly distributing their passion to only the jobs they like, as well as collaborating with each other on the larger combat system and dictating the limits to the encounter designers!
    Them only having 5 job designers is still their own problem to solve. It may have worked in ARR when we had 10 jobs, and those 4 people at the time still had a lot of creativity in them, but it evidently doesn't work with our current 19 and soon 21 jobs.

    We're not obligated to just go "Oh, they only have 5 job designers so I guess we just have to accept that job design is awful."
    (3)
    Last edited by Absurdity; 02-02-2024 at 05:46 PM.

  2. #2
    Player
    SquigglesMajor's Avatar
    Join Date
    Jul 2016
    Posts
    24
    Character
    Squiggles Major
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    I don't think it's meant to be "fun" it's meant to be balanced. The goal is to make sure that all classes are equally competitive, and they all bring the same tools to a fight. In that sense it succeeds. But fun, eh not really. It's fine if one or two classes have a set two minute rotation, but all of them is bad. There's no variety. For a game that has over 20 classes it really only has about 3.
    (2)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SquigglesMajor View Post
    I don't think it's meant to be "fun" it's meant to be balanced. The goal is to make sure that all classes are equally competitive, and they all bring the same tools to a fight. In that sense it succeeds. But fun, eh not really. It's fine if one or two classes have a set two minute rotation, but all of them is bad. There's no variety. For a game that has over 20 classes it really only has about 3.
    In my opinion, if someone designing a game doesn't have 'fun' as their number 1 priority, they've failed at their job. Games should be fun, they can balance after if needed, but fun really should be their priority.
    (4)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,191
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    In my opinion, if someone designing a game doesn't have 'fun' as their number 1 priority, they've failed at their job. Games should be fun, they can balance after if needed, but fun really should be their priority.
    I think the other possibility is more concerning, that they actually consider the current combat and job design to be fun.
    (1)

  5. #5
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    740
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    It's because HW raid numbers. BRD vs MCH ratio was like 80-20 even though it's fine because hardcore players can switch to BRD and casuals don't care that MCH is not meta.
    (0)

  6. #6
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yuella View Post
    It's because HW raid numbers. BRD vs MCH ratio was like 80-20 even though it's fine because hardcore players can switch to BRD and casuals don't care that MCH is not meta.
    How relevant can HW numbers be at this point when we are 3 expansions past that point now, with the 2 minute meta being a worse received and longer lasting problem than any metrics from an exp from 2015?
    (3)

  7. #7
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by OgruMogru View Post
    How relevant can HW numbers be at this point when we are 3 expansions past that point now, with the 2 minute meta being a worse received and longer lasting problem than any metrics from an exp from 2015?
    It's all relative. You could argue it is worse recieved, but it appears to me like proportionally, a lot less people negatively complain about it than the people complaining about things that got changed back in the day.
    (1)

  8. #8
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    My biggest complaint about this 2-minute meta is that, for basically 90% of the game where it doesn't really matter, you get desynced in casual play with walking between bossfights and trash or even just a simple thing as not paying attention and dying just once - your dps ends up in the gutter for the remainder of the fight/instance.

    Deaths are prohibitably punishing now and pray to god you don't drift in some way or another to miss that one 15second buff window and forget to faceroll on your keyboard to press 30 buttons in those 15seconds so you can go back to press 1-5 buttons until the next buff window to repeat the whole process.
    You better play absolutely perfect or you fall off - this is a very concerning direction this game's heading which is further focused on their "successful" contents like criterion savage where you have to play perfect as well but I digress...

    this game has to step away from its "perfect choreographed" design or it will never change. At this point I'm hoping they're already developing the next mmorpg with hopefully more dynamic battles.
    (3)

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