The reality is that there’s too many jobs in the game. But new jobs are always going to be added because new jobs sell expansions.

With each new job, more work is created for the job design team/s. To offset this new workload, the company can either a) hire more people b) consolidate job design into a simpler system.

With the direction we have seen job design going for years now, I think it’s pretty clear what the company is choosing to do.

So, truthfully the real problem isn’t that there’s too many jobs, it’s that this game is made by a massive corporation. I’m sure that many, many developers would love to put passion into the job design again, but their hands will always be tied by the direction they get from management.