Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 123

Thread: 2-minute meta

Hybrid View

  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    The 2min meta is not future-proof-able.

    Let me put on the job I mained for most of EW: Dancer - 2min meta forces you to accumulate your resources at near capacity to dump in ~15s. Dancers do that and sometimes, depending on RNG, can even leave the burst window without spending all of the resources or procs, because on top of the 2min meta, the stacked buffs still have a similar duration.

    With that being said, I ask: What Dancer can even get from the 90-100 level range? There's absolutely no room for new tools inside the 2min meta burst windows - and it's unrealistic to think that a job will not get at least 1 'new toy' to play with.

    The only way I can see the job growing towards is adding more interesting stuff outside the 2min meta that can't be optimized into that burst window.
    (0)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The 2 minute meta is just a way to design the jobs so they sync better in groups, really. It sounds like they wanted to try minimizing the job selection bias and make teamwork easier due to the strained relationships that can form in the tougher content they end up making. Like if all there is a job that doesn't align to the other ones properly in a 10 minute fight and they are using multipliers instead of summation, it is going to mean that in the hardest content that job is going to get booted. Even if the developers design every job to be able to clear the content, the community still will prioritize which jobs are going to clear the content the best, and if there is one thing the community is good at, it's finding out which jobs get the best results.

    Heck, they got job bias just from how difficult it is to learn a job, run a job under pressure, and how much damage the job does. Astro is on the bench because it takes a mountain of effort to do the same job as a whm, and anyone can tell you that Sage is a lot easier to learn than scholar.

    And this late the most common tanks I'm seeing are warrior and paladin. Gunbreaker and DRK can work but they aren't as easy to run as the former two and both have some issues: The first is drift in the rotation and the second is being a faceroll on the keyboard during burst phase that doesn't have a good ordering to it.
    (1)

  3. #3
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    740
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    Quote Originally Posted by Colt47 View Post
    the community still will prioritize which jobs are going to clear the content the best, and if there is one thing the community is good at, it's finding out which jobs get the best results.
    This is a game where everyone can play every job. It doesn't matter if a job is not favored by the raiding community. People can easily change to a job that fits the meta.
    (0)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yuella View Post
    This is a game where everyone can play every job. It doesn't matter if a job is not favored by the raiding community. People can easily change to a job that fits the meta.
    Also people aready do exclude some jobs in PF setups... Sadly a RDM is (usually) as desirable as the prog is done with.
    (0)

  5. #5
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    The 2 minute meta is just a way to design the jobs so they sync better in groups, really. It sounds like they wanted to try minimizing the job selection bias and make teamwork easier due to the strained relationships that can form in the tougher content they end up making. Like if all there is a job that doesn't align to the other ones properly in a 10 minute fight and they are using multipliers instead of summation, it is going to mean that in the hardest content that job is going to get booted. Even if the developers design every job to be able to clear the content, the community still will prioritize which jobs are going to clear the content the best, and if there is one thing the community is good at, it's finding out which jobs get the best results.

    Heck, they got job bias just from how difficult it is to learn a job, run a job under pressure, and how much damage the job does. Astro is on the bench because it takes a mountain of effort to do the same job as a whm, and anyone can tell you that Sage is a lot easier to learn than scholar.

    And this late the most common tanks I'm seeing are warrior and paladin. Gunbreaker and DRK can work but they aren't as easy to run as the former two and both have some issues: The first is drift in the rotation and the second is being a faceroll on the keyboard during burst phase that doesn't have a good ordering to it.
    Drk only starts to do the same dps as Warrior at a 95% Adps parse, which is frankly kind of a stupid thing to ask from a job that already does everything else worse. It's completely outside of your control, and assumes you have the perfect team comp in the first place. So yeah, you're not seeing it as often anymore. For Drk to be as good as a Warrior (Not better) you need soooooo much to go right, and it just doesn't really happen. You can just play War, which is MUCH easier to optimise in the first place, and doesn't rely nearly as much on those party buffs. If you can play Drk competently, well, you can play Warrior with identical proficiency.
    (1)
    Last edited by GoatOfWar; 02-01-2024 at 05:53 PM.

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,954
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Drk only starts to do the same dps as Warrior at a 95% Adps parse, which is frankly kind of a stupid thing to ask from a job that already does everything else worse.
    So yeah, you're not seeing it as often anymore. For Drk to be as good as a Warrior (Not better) you need soooooo much to go right, and it just doesn't really happen.
    So sorry the favourite child has to be the best at everything

    Not even BLM gets half as favourable treatment
    (3)

  7. #7
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So sorry the favourite child has to be the best at everything

    Not even BLM gets half as favourable treatment
    Nothing new, War continues to cannibalise traits and identities from the other tanks, and i have no doubt that we'll have another situation where War players (Streamer and his followers) will demand buffs if and when they give Dark knight yet another identity in Dawntrail or beyond, followed by the mandatory ''Dark needs a rework because it has no identity'' like before.
    The goalpost for Drk is that it can clear. The goalpost for War is that it needs to do everything better than Drk.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,954
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Nothing new, War continues to cannibalise traits and identities from the other tanks, and i have no doubt that we'll have another situation where War players (Streamer and his followers) will demand buffs if and when they give Dark knight yet another identity in Dawntrail or beyond, followed by the mandatory ''Dark needs a rework because it has no identity'' like before.
    The eternal cycle

    Step 1) give DRK a new identity
    Step 2) WAR complains till WAR gets the best traits of DRK’s new identity with zero downsides
    Step 3) DRK plays like a worse WAR
    Step 4) people complain DRK has no identity
    (12)

  9. #9
    Player
    Ritsuka-55's Avatar
    Join Date
    Mar 2022
    Posts
    107
    Character
    Celes Vartinault
    World
    Sagittarius
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by GoatOfWar View Post
    Nothing new, War continues to cannibalise traits and identities from the other tanks, and i have no doubt that we'll have another situation where War players (Streamer and his followers) will demand buffs if and when they give Dark knight yet another identity in Dawntrail or beyond, followed by the mandatory ''Dark needs a rework because it has no identity'' like before.
    The goalpost for Drk is that it can clear. The goalpost for War is that it needs to do everything better than Drk.
    That reminds on the so called "glory days" that some people like to call them here, people was constantly telling me, if you don't wanna play WAR at least switch to PLD, DRK sucks and we don't want it in our team comps, so I either had te resign playing that content or switch to class I didn't like/want to play.

    fun days, were those.
    (0)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    I think we have very different ideas of what constitutes 'interesting,' and what informs job identity.
    Yes, you see current PLD as stronger identity, I see current PLD as half of what it used to be.

    Old PLD had one phase for their roots as a gladiator and one for their new magic abilities as a PLD. That, to me, tied the job mechanics very well to the job lore. Mashing both FoF and req into the same phase feels like they deleted any tie to the gladiator side of the job in an effort to make the holy magic side stronger.
    (2)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast