



When has square enix once shown they can make a job simpler as a template to later make it makes complex (ie “build off”) and actually succeeded at that goalTo me, a rotation can be abstracted to a series of inputs over time, kinda like how music is a series of sounds over time. It is absolutely possible to make VASTLY different sounding songs that have the same length so I believe the same is possible for job rotations. The two ideas are not at odds with each other.
Also I am like the worst person to be lamenting old PLD because I did not like it, and think the the rework is better, and has more room to grow even if it is kinda boring now. To me, PLD's old rotation felt like it was two separate ideas that were not coherently linked together, and kinda felt at odds with eachother -- even before Endwalker. I am really curious to see how they expand upon Devine Might as a job mechanic in DT.
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