Quote Originally Posted by Absurdity View Post
That's because the 2 minute constraint and thematically unique rotations are mutually exclusive designs. Everything has to revolve around the buff window or you end up with a 6.0 paladin situation where it literally can't compete, but if everything needs to be a divisor of 120 seconds all jobs consequently become uninspired bland slop, almost interchangeable with each other.
To me, a rotation can be abstracted to a series of inputs over time, kinda like how music is a series of sounds over time. It is absolutely possible to make VASTLY different sounding songs that have the same length so I believe the same is possible for job rotations. The two ideas are not at odds with each other.

Also I am like the worst person to be lamenting old PLD because I did not like it, and think the the rework is better, and has more room to grow even if it is kinda boring now. To me, PLD's old rotation felt like it was two separate ideas that were not coherently linked together, and kinda felt at odds with eachother -- even before Endwalker. I am really curious to see how they expand upon Devine Might as a job mechanic in DT.