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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,816
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Honestly, people aren't really after more complex dps rotations exactly, as much as they want this to not turn into a game of tic tac toe or checkers when it was originally chess.
    (4)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Colt47 View Post
    Honestly, people aren't really after more complex dps rotations exactly, as much as they want this to not turn into a game of tic tac toe or checkers when it was originally chess.
    The thing is, adding anything at all would make the current healer dps rotations more complex. But what some people seem to ignore is that complexity is a spectrum ranging from WAR/DNC to BLM/MNK, the problem is that people who vehemently oppose healer dps buttons always immediately jump to assume that we want the BLM/MNK end of the spectrum.

    Quote Originally Posted by ForsakenRoe View Post
    But it's not really possible to have a discussion when the topic is 'the solution to making healers feel more engaging is to make them heal more. Also I don't know how to go about doing that, but that's what I think, and I emphatically disagree with trying to solve the problem with more damage buttons'. I don't mind when someone says they think that 'more healing requirements' is the fix, I mind it when they say that, are completely closedminded to any alternative solution, and also don't actually present any thoughts on how to make 'more healing requirements' work, that both A: make veteran healers feel engaged in ALL content, and B: also doesn't screw casual healers and make some content unclearable for them due to lower skill level. I mind it when people say 'just do it the way I say, it's not my job to work out the logistics', because I went to university to study this kind of stuff. This IS the job I studied for, and it's why I end up typing massive essays in response to the smallest of things, because contrary to all the lemons who say 'if you don't enjoy having so few damage buttons on healer, go play a DPS' think, I want to enjoy healer again, as much as I did in previous expansions. I don't do this because I hate healer, I do it because I care about the health of the healer role. If 'just play a DPS' was the solution, I'd have swapped mains years ago
    One thing that sticks out to me is that there's been quite a few people who want an increase to healing requirements that absolutely reject dps options and claim that expanded dps options have no place in healer design. Meanwhile, I don't think I've seen a single person who supports expanded dps options that absolutely reject healing requirements being increased.
    (4)
    Last edited by Aravell; 01-27-2024 at 09:35 AM.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aravell View Post
    One thing that sticks out to me is that there's been quite a few people who want an increase to healing requirements that absolutely reject dps options and claim that expanded dps options have no place in healer design. Meanwhile, I don't think I've seen a single person who supports expanded dps options that absolutely reject healing requirements being increased.
    I've unleashed the Seb-bomb on a few people that have claimed that more healer DPS complexity would cause problems whereas increasing healing requirements somehow wouldn't a few times, but that's mostly just down to the absurd boost incoming damage alone would need to actually a pressure a decent healer with our current kits. I was actually tempted to paste some of my older calcs to a poster here yesterday but didn't have time sadly.

    If SE took the route of more erratic and consistent incoming damage coupled with a DEEP pruning of our healing kits and AoE HPS potency to actually force us to have to triage then I think SE could actually turn this ship around.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~