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  1. #901
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Interesting and mildly relevant topic point:

    Healing Coop Azhdaha in Genshin with characters like Kokomi was an absolute blast. As soon as I got the likes of Furina the fun was gone.

    Why? Even though I could still heal plenty enough on Kokomi, positioning and mobility was supremely challenging, if I dropped my Jellyfish in a bad spot I wouldn't be able to move it for a good long time leaving a gap in healing long enough that anyone eating the dot would likely die, so I had to plan and adjust on the fly around unpredictable teammates. The fight put me under pressure and made me pay attention.

    Meanwhile Furina is a lot like a current day XIV healer in that she effectively has no real limit (At least not that can be tested by the majority of content assuming a vaguely competent level of play) nor restrictions to her healing. She can flip the switch to heal at anytime and she can reposition and refocus the healing at anytime. Even though her actual healing output isn't actually any higher than my Kokomi, she completely nullified the pressure the fight put me under.

    Whilst yes, the healing requirements in modern day content are a problem, it's not the only problem, not by far.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #902
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post



    P12s. This is the problem.
    (1)

  3. #903
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    P12s. This is the problem.
    Is P10S any better?




    (1)

  4. #904
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m assuming he meant “wow even on P12S” not “this is only a P12 problem”
    (0)

  5. #905
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Interesting and mildly relevant topic point:

    Healing Coop Azhdaha in Genshin with characters like Kokomi was an absolute blast. As soon as I got the likes of Furina the fun was gone.

    Why? Even though I could still heal plenty enough on Kokomi, positioning and mobility was supremely challenging, if I dropped my Jellyfish in a bad spot I wouldn't be able to move it for a good long time leaving a gap in healing long enough that anyone eating the dot would likely die, so I had to plan and adjust on the fly around unpredictable teammates. The fight put me under pressure and made me pay attention.

    Meanwhile Furina is a lot like a current day XIV healer in that she effectively has no real limit (At least not that can be tested by the majority of content assuming a vaguely competent level of play) nor restrictions to her healing. She can flip the switch to heal at anytime and she can reposition and refocus the healing at anytime. Even though her actual healing output isn't actually any higher than my Kokomi, she completely nullified the pressure the fight put me under.

    Whilst yes, the healing requirements in modern day content are a problem, it's not the only problem, not by far.
    To be fair, Furina's healing comes at the cost of her Hydro application whereas Kokomi's does not.
    (0)

  6. #906
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m assuming he meant “wow even on P12S” not “this is only a P12 problem”
    Imagine what it looks like for non-relevant content
    (0)

  7. #907
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,957
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mithron View Post
    Imagine what it looks like for non-relevant content
    Replace all those GCD heals with more Glaroilficosis. Cut off some of those oGCD casts too.
    (0)

  8. 01-27-2024 12:12 PM

  9. #908
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bole View Post
    I just noticed that while I was unsubbed they buffed every heal’s radius except the one whose niche was the big radius. I get the hate for fey blessing now - when they first created them, fey blessing and consolation were the only heals SCH had with the big radius. I don’t think these devs play their own game.
    People hate the massively increased radius because it's a solution to a problem that the dev team made themselves. They massively increased the boss hitbox size, so in order to make the melee disengage, they have to make the arena bigger, and since the arena is now massive, healer tools can no longer reach everyone easily, so they just boosted the size of healer tools.
    (1)

  10. #909
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bole View Post
    I just noticed that while I was unsubbed they buffed every heal’s radius except the one whose niche was the big radius. I get the hate for fey blessing now - when they first created them, fey blessing and consolation were the only heals SCH had with the big radius. I don’t think these devs play their own game.
    Heal radius buffs are an entire nother issue that annoys me, cure 3 has basically superseded medica 1 in all but it’s astronomical MP cost, increasing the bubbles radius has ruined a lot of the old strategy in fights like thordan where soil placement was super important to your mitigation plan and it’s also kinda ruined SCH’s niche as a totem healer; who cares that SCH can have the fairy on the opposite side of the arena cast whispering dawn to hit people the SCH can’t when physis can hit the next instance over. No more black chokers mechanics anymore considering that SGE, temperance and the bubbles can hit literally anywhere in the instance

    Quote Originally Posted by Aravell View Post
    People hate the massively increased radius because it's a solution to a problem that the dev team made themselves. They massively increased the boss hitbox size, so in order to make the melee disengage, they have to make the arena bigger, and since the arena is now massive, healer tools can no longer reach everyone easily, so they just boosted the size of healer tools.
    Even then with the massive arenas half of SGE’s healing still hits the next instance over, what is the justification for shit like 30yalms on physis or 50 yalms on temperance
    (1)

  11. #910
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    Imagine what it looks like for non-relevant content
    Gotcha, though considering P10 has Harrowing Hell, that's also a feat worth referencing in this conversation.
    (0)

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