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  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,017
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    Hmm, I haven't done Savage or Extreme very much, so I am unaware of how many times you need to hold onto the instant cast for movement reasons on a later mechanic. This looks like a ... controversial decision that needs a consensus since Recon even suggested the merge in the thread. Would Regen be enough to warrant the merge or is it not enough due to dealing with many burst hits for Savage and saving the instant cast? In my case scenario with healing casual content, Solace was always used first before I got to Cure 2. Cure 2 usually only ever got used at the start of the dungeon if the tank is getting hammered on the first pull even despite the Holy stun spam. Not always the tank's fault since single target DPS is sometimes a thing too on big pulls >.>

    The other suggestion for Medica 1 to merge with Medica 2 would work for me. I mostly only use Medica 1 when I don't have Medica 2 below level 50. This basically comes down to how level 50 dungeons would feel like. Sometimes, a new player takes more damage than usual in the Main Scenario dungeon (cough Citadel Buster cough). I generally just toss a Regen to those DPS players if they are the only ones hit, but I wonder if that is enough for the new players? We also have Cure 3, but it is not very useful for casual content with stacking rarely ever happening. Could we add a 30 yard radius range to the AoE heals projected onto your target to fix that? Or would this ... negatively affect the veterans who do use it for Savage in coordinated stacks?

    I do like Recon's suggestion to change Freecure to proc from Stone casts instead of Cure casts. Although such a trait would not be necessary if we use your WHM suggestion, Roe. Most of the time, I don't see objections to your suggestions.
    There's very few instances in savage or ultimates where you absolutely have to save an instant cast heal, you can almost always solve most mechanics with precasting heals instead. One example from this expansion is Act 2 in P4SP2. you can't precast heals because the party is split too far, so you have to do an instant cast (whether with OGCDs, lilies or Swiftcast) as you're running to the next spot because there's no time to do a 2s hardcast before the next instance of damage.

    But every healer already does have an on-demand tool for when you absolutely need an instant heal during a mechanic: Swiftcast.

    Quote Originally Posted by Sebazy View Post
    I've unleashed the Seb-bomb on a few people that have claimed that more healer DPS complexity would cause problems whereas increasing healing requirements somehow wouldn't a few times, but that's mostly just down to the absurd boost incoming damage alone would need to actually a pressure a decent healer with our current kits. I was actually tempted to paste some of my older calcs to a poster here yesterday but didn't have time sadly.

    If SE took the route of more erratic and consistent incoming damage coupled with a DEEP pruning of our healing kits and AoE HPS potency to actually force us to have to triage then I think SE could actually turn this ship around.
    Some people do throw around terms like "Make us heal 80% of the time" while not realising how unfeasible it really is. We do spend 80% of the time healing during mechanics like J-Wave or Harrowing Hell, do people really want that form of intense healing all the time in all forms of content? I'm not sure that's really a good idea.
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    Last edited by Aravell; 01-27-2024 at 10:16 AM.