Hmm, I haven't done Savage or Extreme very much, so I am unaware of how many times you need to hold onto the instant cast for movement reasons on a later mechanic. This looks like a ... controversial decision that needs a consensus since Recon even suggested the merge in the thread. Would Regen be enough to warrant the merge or is it not enough due to dealing with many burst hits for Savage and saving the instant cast? In my case scenario with healing casual content, Solace was always used first before I got to Cure 2. Cure 2 usually only ever got used at the start of the dungeon if the tank is getting hammered on the first pull even despite the Holy stun spam. Not always the tank's fault since single target DPS is sometimes a thing too on big pulls >.>

The other suggestion for Medica 1 to merge with Medica 2 would work for me. I mostly only use Medica 1 when I don't have Medica 2 below level 50. This basically comes down to how level 50 dungeons would feel like. Sometimes, a new player takes more damage than usual in the Main Scenario dungeon (cough Citadel Buster cough). I generally just toss a Regen to those DPS players if they are the only ones hit, but I wonder if that is enough for the new players? We also have Cure 3, but it is not very useful for casual content with stacking rarely ever happening. Could we add a 30 yard radius range to the AoE heals projected onto your target to fix that? Or would this ... negatively affect the veterans who do use it for Savage in coordinated stacks?

I do like Recon's suggestion to change Freecure to proc from Stone casts instead of Cure casts. Although such a trait would not be necessary if we use your WHM suggestion, Roe. Most of the time, I don't see objections to your suggestions.